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/*************************************************************************/
/*  polygon_3d_editor_plugin.h                                           */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef POLYGON_3D_EDITOR_PLUGIN_H
#define POLYGON_3D_EDITOR_PLUGIN_H

#include "editor/editor_plugin.h"
#include "scene/3d/collision_polygon_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/resources/immediate_mesh.h"

class EditorNode;
class CanvasItemEditor;

class Polygon3DEditor : public HBoxContainer {
	GDCLASS(Polygon3DEditor, HBoxContainer);

	UndoRedo *undo_redo;
	enum Mode {
		MODE_CREATE,
		MODE_EDIT,

	};

	Mode mode;

	Button *button_create;
	Button *button_edit;

	Ref<StandardMaterial3D> line_material;
	Ref<StandardMaterial3D> handle_material;

	Panel *panel;
	Node3D *node;
	Ref<Resource> node_resource;
	Ref<ImmediateMesh> imesh;
	MeshInstance3D *imgeom;
	MeshInstance3D *pointsm;
	Ref<ArrayMesh> m;

	MenuButton *options;

	int edited_point;
	Vector2 edited_point_pos;
	PackedVector2Array pre_move_edit;
	PackedVector2Array wip;
	bool wip_active;
	bool snap_ignore;

	float prev_depth;

	void _wip_close();
	void _polygon_draw();
	void _menu_option(int p_option);

	float _get_depth();
	PackedVector2Array _get_polygon();
	void _set_polygon(PackedVector2Array p_poly);

protected:
	void _notification(int p_what);
	void _node_removed(Node *p_node);
	static void _bind_methods();

public:
	virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
	void edit(Node *p_node);
	Polygon3DEditor();
	~Polygon3DEditor();
};

class Polygon3DEditorPlugin : public EditorPlugin {
	GDCLASS(Polygon3DEditorPlugin, EditorPlugin);

	Polygon3DEditor *polygon_editor;

public:
	virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return polygon_editor->forward_spatial_gui_input(p_camera, p_event); }

	virtual String get_name() const override { return "Polygon3DEditor"; }
	bool has_main_screen() const override { return false; }
	virtual void edit(Object *p_object) override;
	virtual bool handles(Object *p_object) const override;
	virtual void make_visible(bool p_visible) override;

	Polygon3DEditorPlugin();
	~Polygon3DEditorPlugin();
};

#endif // POLYGON_3D_EDITOR_PLUGIN_H