summaryrefslogtreecommitdiff
path: root/editor/plugins/material_editor_plugin.h
blob: 8e64434d8b861f3aea6fcafff5156476d8be3ae6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
/*************************************************************************/
/*  material_editor_plugin.h                                             */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef MATERIAL_EDITOR_PLUGIN_H
#define MATERIAL_EDITOR_PLUGIN_H

#include "editor/editor_plugin.h"
#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/color_rect.h"
#include "scene/resources/material.h"
#include "scene/resources/primitive_meshes.h"

class SubViewportContainer;

class MaterialEditor : public Control {
	GDCLASS(MaterialEditor, Control);

	Vector2 rot = Vector2();

	HBoxContainer *layout_2d = nullptr;
	ColorRect *rect_instance = nullptr;

	SubViewportContainer *vc = nullptr;
	SubViewport *viewport = nullptr;
	Node3D *rotation = nullptr;
	MeshInstance3D *sphere_instance = nullptr;
	MeshInstance3D *box_instance = nullptr;
	DirectionalLight3D *light1 = nullptr;
	DirectionalLight3D *light2 = nullptr;
	Camera3D *camera = nullptr;
	Ref<CameraAttributesPractical> camera_attributes;

	Ref<SphereMesh> sphere_mesh;
	Ref<BoxMesh> box_mesh;

	HBoxContainer *layout_3d = nullptr;

	TextureButton *sphere_switch = nullptr;
	TextureButton *box_switch = nullptr;

	TextureButton *light_1_switch = nullptr;
	TextureButton *light_2_switch = nullptr;

	Ref<Material> material;

	struct ThemeCache {
		Ref<Texture2D> light_1_on;
		Ref<Texture2D> light_1_off;
		Ref<Texture2D> light_2_on;
		Ref<Texture2D> light_2_off;
		Ref<Texture2D> sphere_on;
		Ref<Texture2D> sphere_off;
		Ref<Texture2D> box_on;
		Ref<Texture2D> box_off;
		Ref<Texture2D> checkerboard;
	} theme_cache;

	void _button_pressed(Node *p_button);

protected:
	virtual void _update_theme_item_cache() override;
	void _notification(int p_what);
	void gui_input(const Ref<InputEvent> &p_event) override;
	void _update_rotation();

public:
	void edit(Ref<Material> p_material, const Ref<Environment> &p_env);
	MaterialEditor();
};

class EditorInspectorPluginMaterial : public EditorInspectorPlugin {
	GDCLASS(EditorInspectorPluginMaterial, EditorInspectorPlugin);
	Ref<Environment> env;

public:
	virtual bool can_handle(Object *p_object) override;
	virtual void parse_begin(Object *p_object) override;

	void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value);

	EditorInspectorPluginMaterial();
};

class MaterialEditorPlugin : public EditorPlugin {
	GDCLASS(MaterialEditorPlugin, EditorPlugin);

public:
	virtual String get_name() const override { return "Material"; }

	MaterialEditorPlugin();
};

class StandardMaterial3DConversionPlugin : public EditorResourceConversionPlugin {
	GDCLASS(StandardMaterial3DConversionPlugin, EditorResourceConversionPlugin);

public:
	virtual String converts_to() const override;
	virtual bool handles(const Ref<Resource> &p_resource) const override;
	virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};

class ORMMaterial3DConversionPlugin : public EditorResourceConversionPlugin {
	GDCLASS(ORMMaterial3DConversionPlugin, EditorResourceConversionPlugin);

public:
	virtual String converts_to() const override;
	virtual bool handles(const Ref<Resource> &p_resource) const override;
	virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};

class ParticleProcessMaterialConversionPlugin : public EditorResourceConversionPlugin {
	GDCLASS(ParticleProcessMaterialConversionPlugin, EditorResourceConversionPlugin);

public:
	virtual String converts_to() const override;
	virtual bool handles(const Ref<Resource> &p_resource) const override;
	virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};

class CanvasItemMaterialConversionPlugin : public EditorResourceConversionPlugin {
	GDCLASS(CanvasItemMaterialConversionPlugin, EditorResourceConversionPlugin);

public:
	virtual String converts_to() const override;
	virtual bool handles(const Ref<Resource> &p_resource) const override;
	virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};

class ProceduralSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
	GDCLASS(ProceduralSkyMaterialConversionPlugin, EditorResourceConversionPlugin);

public:
	virtual String converts_to() const override;
	virtual bool handles(const Ref<Resource> &p_resource) const override;
	virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};

class PanoramaSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
	GDCLASS(PanoramaSkyMaterialConversionPlugin, EditorResourceConversionPlugin);

public:
	virtual String converts_to() const override;
	virtual bool handles(const Ref<Resource> &p_resource) const override;
	virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};

class PhysicalSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
	GDCLASS(PhysicalSkyMaterialConversionPlugin, EditorResourceConversionPlugin);

public:
	virtual String converts_to() const override;
	virtual bool handles(const Ref<Resource> &p_resource) const override;
	virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};

class FogMaterialConversionPlugin : public EditorResourceConversionPlugin {
	GDCLASS(FogMaterialConversionPlugin, EditorResourceConversionPlugin);

public:
	virtual String converts_to() const override;
	virtual bool handles(const Ref<Resource> &p_resource) const override;
	virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};

#endif // MATERIAL_EDITOR_PLUGIN_H