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/*************************************************************************/
/* gradient_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gradient_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "node_3d_editor_plugin.h"
void GradientReverseButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
Ref<Texture2D> icon = get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons"));
if (is_pressed()) {
draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height()), false, get_theme_color(SNAME("icon_pressed_color"), SNAME("Button")));
} else {
draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height()));
}
} break;
}
}
Size2 GradientReverseButton::get_minimum_size() const {
return (get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons"))->get_size() + Size2(margin * 2, margin * 2));
}
///////////////////////
bool EditorInspectorPluginGradient::can_handle(Object *p_object) {
return Object::cast_to<Gradient>(p_object) != nullptr;
}
void EditorInspectorPluginGradient::parse_begin(Object *p_object) {
Gradient *gradient = Object::cast_to<Gradient>(p_object);
Ref<Gradient> g(gradient);
editor = memnew(GradientEditor);
editor->set_gradient(g);
add_custom_control(editor);
int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape");
editor->get_picker()->set_picker_shape((ColorPicker::PickerShapeType)picker_shape);
reverse_btn = memnew(GradientReverseButton);
gradient_tools_hbox = memnew(HBoxContainer);
gradient_tools_hbox->add_child(reverse_btn);
add_custom_control(gradient_tools_hbox);
reverse_btn->connect("pressed", callable_mp(this, &EditorInspectorPluginGradient::_reverse_button_pressed));
reverse_btn->set_tooltip_text(TTR("Reverse/mirror gradient."));
}
void EditorInspectorPluginGradient::_reverse_button_pressed() {
editor->reverse_gradient();
}
GradientEditorPlugin::GradientEditorPlugin() {
Ref<EditorInspectorPluginGradient> plugin;
plugin.instantiate();
add_inspector_plugin(plugin);
}
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