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/*************************************************************************/
/* editor_preview_plugins.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITORPREVIEWPLUGINS_H
#define EDITORPREVIEWPLUGINS_H
#include "editor/editor_resource_preview.h"
class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator)
public:
virtual bool handles(const String &p_type) const;
virtual Ref<Texture> generate(const RES &p_from);
EditorTexturePreviewPlugin();
};
class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator)
public:
virtual bool handles(const String &p_type) const;
virtual Ref<Texture> generate(const RES &p_from);
EditorBitmapPreviewPlugin();
};
class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
virtual Ref<Texture> generate(const RES &p_from);
virtual Ref<Texture> generate_from_path(const String &p_path);
EditorPackedScenePreviewPlugin();
};
class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorMaterialPreviewPlugin, EditorResourcePreviewGenerator)
RID scenario;
RID sphere;
RID sphere_instance;
RID viewport;
RID viewport_texture;
RID light;
RID light_instance;
RID light2;
RID light_instance2;
RID camera;
volatile bool preview_done;
void _preview_done(const Variant &p_udata);
protected:
static void _bind_methods();
public:
virtual bool handles(const String &p_type) const;
virtual Ref<Texture> generate(const RES &p_from);
EditorMaterialPreviewPlugin();
~EditorMaterialPreviewPlugin();
};
class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
virtual Ref<Texture> generate(const RES &p_from);
EditorScriptPreviewPlugin();
};
// FIXME: Needs to be rewritten for AudioStream in Godot 3.0+
#if 0
class EditorSamplePreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String& p_type) const;
virtual Ref<Texture> generate(const RES& p_from);
EditorSamplePreviewPlugin();
};
#endif
class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorMeshPreviewPlugin, EditorResourcePreviewGenerator)
RID scenario;
RID mesh_instance;
RID viewport;
RID viewport_texture;
RID light;
RID light_instance;
RID light2;
RID light_instance2;
RID camera;
volatile bool preview_done;
void _preview_done(const Variant &p_udata);
protected:
static void _bind_methods();
public:
virtual bool handles(const String &p_type) const;
virtual Ref<Texture> generate(const RES &p_from);
EditorMeshPreviewPlugin();
~EditorMeshPreviewPlugin();
};
#endif // EDITORPREVIEWPLUGINS_H
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