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/*************************************************************************/
/* debugger_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "debugger_editor_plugin.h"
#include "core/os/keyboard.h"
#include "editor/debugger/editor_debugger_node.h"
DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor) {
ED_SHORTCUT("debugger/step_into", TTR("Step Into"), KEY_F11);
ED_SHORTCUT("debugger/step_over", TTR("Step Over"), KEY_F10);
ED_SHORTCUT("debugger/break", TTR("Break"));
ED_SHORTCUT("debugger/continue", TTR("Continue"), KEY_F12);
ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open"));
ED_SHORTCUT("debugger/debug_with_external_editor", TTR("Debug with External Editor"));
EditorDebuggerNode *debugger = memnew(EditorDebuggerNode);
Button *db = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Debugger"), debugger);
debugger->set_tool_button(db);
}
DebuggerEditorPlugin::~DebuggerEditorPlugin() {
// Should delete debugger?
}
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