summaryrefslogtreecommitdiff
path: root/editor/plugins/canvas_item_editor_plugin.h
blob: f40a7cbc4ad72c49d60cc4e742966655752a8db6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
/*************************************************************************/
/*  canvas_item_editor_plugin.h                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef CONTROL_EDITOR_PLUGIN_H
#define CONTROL_EDITOR_PLUGIN_H

#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/canvas_item.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button_group.h"
#include "scene/gui/check_box.h"
#include "scene/gui/label.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/spin_box.h"
/**
	@author Juan Linietsky <reduzio@gmail.com>
*/

class CanvasItemEditorViewport;

class CanvasItemEditorSelectedItem : public Object {

	GDCLASS(CanvasItemEditorSelectedItem, Object);

public:
	Variant undo_state;
	Vector2 undo_pivot;

	Transform2D prev_xform;
	float prev_rot;
	Rect2 prev_rect;
	Vector2 prev_pivot;

	CanvasItemEditorSelectedItem() { prev_rot = 0; }
};

class CanvasItemEditor : public VBoxContainer {

	GDCLASS(CanvasItemEditor, VBoxContainer);

	EditorNode *editor;

	enum Tool {

		TOOL_SELECT,
		TOOL_LIST_SELECT,
		TOOL_MOVE,
		TOOL_ROTATE,
		TOOL_EDIT_PIVOT,
		TOOL_PAN,
		TOOL_MAX
	};

	enum MenuOption {
		SNAP_USE,
		SNAP_SHOW_GRID,
		SNAP_USE_ROTATION,
		SNAP_RELATIVE,
		SNAP_CONFIGURE,
		SNAP_USE_PIXEL,
		ZOOM_IN,
		ZOOM_OUT,
		ZOOM_RESET,
		ZOOM_SET,
		LOCK_SELECTED,
		UNLOCK_SELECTED,
		GROUP_SELECTED,
		UNGROUP_SELECTED,
		ALIGN_HORIZONTAL,
		ALIGN_VERTICAL,
		ANCHOR_ALIGN_TOP_LEFT,
		ANCHOR_ALIGN_TOP_RIGHT,
		ANCHOR_ALIGN_BOTTOM_LEFT,
		ANCHOR_ALIGN_BOTTOM_RIGHT,
		ANCHOR_ALIGN_CENTER_LEFT,
		ANCHOR_ALIGN_CENTER_RIGHT,
		ANCHOR_ALIGN_CENTER_TOP,
		ANCHOR_ALIGN_CENTER_BOTTOM,
		ANCHOR_ALIGN_CENTER,
		ANCHOR_ALIGN_TOP_WIDE,
		ANCHOR_ALIGN_LEFT_WIDE,
		ANCHOR_ALIGN_RIGHT_WIDE,
		ANCHOR_ALIGN_BOTTOM_WIDE,
		ANCHOR_ALIGN_VCENTER_WIDE,
		ANCHOR_ALIGN_HCENTER_WIDE,
		ANCHOR_ALIGN_WIDE,
		ANCHOR_ALIGN_WIDE_FIT,

		SPACE_HORIZONTAL,
		SPACE_VERTICAL,
		ANIM_INSERT_KEY,
		ANIM_INSERT_KEY_EXISTING,
		ANIM_INSERT_POS,
		ANIM_INSERT_ROT,
		ANIM_INSERT_SCALE,
		ANIM_COPY_POSE,
		ANIM_PASTE_POSE,
		ANIM_CLEAR_POSE,
		VIEW_CENTER_TO_SELECTION,
		VIEW_FRAME_TO_SELECTION,
		SKELETON_MAKE_BONES,
		SKELETON_CLEAR_BONES,
		SKELETON_SHOW_BONES,
		SKELETON_SET_IK_CHAIN,
		SKELETON_CLEAR_IK_CHAIN

	};

	enum DragType {
		DRAG_NONE,
		DRAG_LEFT,
		DRAG_TOP_LEFT,
		DRAG_TOP,
		DRAG_TOP_RIGHT,
		DRAG_RIGHT,
		DRAG_BOTTOM_RIGHT,
		DRAG_BOTTOM,
		DRAG_BOTTOM_LEFT,
		DRAG_ALL,
		DRAG_ROTATE,
		DRAG_PIVOT,
		DRAG_NODE_2D,

	};

	enum KeyMoveMODE {
		MOVE_VIEW_BASE,
		MOVE_LOCAL_BASE,
		MOVE_LOCAL_WITH_ROT
	};

	EditorSelection *editor_selection;
	bool additive_selection;

	Tool tool;
	bool first_update;
	Control *viewport;

	bool can_move_pivot;

	HScrollBar *h_scroll;
	VScrollBar *v_scroll;
	HBoxContainer *hb;

	Transform2D transform;
	float zoom;
	Vector2 snap_offset;
	Vector2 snap_step;
	float snap_rotation_step;
	float snap_rotation_offset;
	bool snap_grid;
	bool snap_show_grid;
	bool snap_rotation;
	bool snap_relative;
	bool snap_pixel;
	bool skeleton_show_bones;
	bool box_selecting;
	Point2 box_selecting_to;
	bool key_pos;
	bool key_rot;
	bool key_scale;

	void _tool_select(int p_index);

	MenuOption last_option;

	struct _SelectResult {

		CanvasItem *item;
		float z;
		bool has_z;
		_FORCE_INLINE_ bool operator<(const _SelectResult &p_rr) const {
			return has_z && p_rr.has_z ? p_rr.z < z : p_rr.has_z;
		}
	};

	Vector<_SelectResult> selection_results;

	struct LockList {
		Point2 pos;
		bool lock;
		bool group;
		LockList() {
			lock = false;
			group = false;
		}
	};

	List<LockList> lock_list;

	struct BoneList {

		Transform2D xform;
		Vector2 from;
		Vector2 to;
		ObjectID bone;
		uint64_t last_pass;
	};

	uint64_t bone_last_frame;
	Map<ObjectID, BoneList> bone_list;

	Transform2D bone_orig_xform;

	struct BoneIK {

		Variant orig_state;
		Vector2 pos;
		float len;
		Node2D *node;
	};

	List<BoneIK> bone_ik_list;

	struct PoseClipboard {

		Vector2 pos;
		Vector2 scale;
		float rot;
		ObjectID id;
	};

	List<PoseClipboard> pose_clipboard;

	ToolButton *select_button;
	ToolButton *list_select_button;
	ToolButton *move_button;
	ToolButton *rotate_button;

	ToolButton *pivot_button;
	ToolButton *pan_button;

	ToolButton *lock_button;
	ToolButton *unlock_button;

	ToolButton *group_button;
	ToolButton *ungroup_button;

	MenuButton *edit_menu;
	PopupMenu *skeleton_menu;
	MenuButton *view_menu;
	HBoxContainer *animation_hb;
	MenuButton *animation_menu;
	MenuButton *anchor_menu;

	Button *key_loc_button;
	Button *key_rot_button;
	Button *key_scale_button;
	Button *key_insert_button;

	PopupMenu *selection_menu;

	//PopupMenu *popup;
	DragType drag;
	Point2 drag_from;
	Point2 drag_point_from;
	bool updating_value_dialog;
	Point2 display_rotate_from;
	Point2 display_rotate_to;
#if 0
	struct EditInfo {

		Variant undo_state;

		Matrix32 prev_xform;
		float prev_rot;
		Rect2 prev_rect;
		EditInfo() { prev_rot=0; }
	};

	typedef Map<CanvasItem*,EditInfo> CanvasItemMap;
	CanvasItemMap canvas_items;
#endif
	Ref<StyleBoxTexture> select_sb;
	Ref<Texture> select_handle;

	int handle_len;
	bool _is_part_of_subscene(CanvasItem *p_item);
	CanvasItem *_select_canvas_item_at_pos(const Point2 &p_pos, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform);
	void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, Vector<_SelectResult> &r_items);
	void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, List<CanvasItem *> *r_items);

	bool _select(CanvasItem *item, Point2 p_click_pos, bool p_append, bool p_drag = true);

	ConfirmationDialog *snap_dialog;

	AcceptDialog *value_dialog;
	Label *dialog_label;
	SpinBox *dialog_val;

	CanvasItem *ref_item;

	void _edit_set_pivot(const Vector2 &mouse_pos);
	void _add_canvas_item(CanvasItem *p_canvas_item);
	void _remove_canvas_item(CanvasItem *p_canvas_item);
	void _clear_canvas_items();
	void _visibility_changed(ObjectID p_canvas_item);
	void _key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE p_move_mode);
	void _list_select(const Ref<InputEventMouseButton> &b);

	DragType _find_drag_type(const Transform2D &p_xform, const Rect2 &p_local_rect, const Point2 &p_click, Vector2 &r_point);
	void _prepare_drag(const Point2 &p_click_pos);

	void _popup_callback(int p_op);
	bool updating_scroll;
	void _update_scroll(float);
	void _update_scrollbars();
	void incbeg(float &beg, float &end, float inc, float minsize, bool p_symmetric);
	void incend(float &beg, float &end, float inc, float minsize, bool p_symmetric);

	void _append_canvas_item(CanvasItem *p_item);
	void _dialog_value_changed(double);
	void _snap_changed();
	void _selection_result_pressed(int);
	void _selection_menu_hide();

	UndoRedo *undo_redo;

	Point2 _find_topleftmost_point();

	void _find_canvas_items_span(Node *p_node, Rect2 &r_rect, const Transform2D &p_xform);

	Object *_get_editor_data(Object *p_what);

	CanvasItem *get_single_item();
	int get_item_count();
	void _keying_changed();

	void _unhandled_key_input(const Ref<InputEvent> &p_ev);

	void _viewport_gui_input(const Ref<InputEvent> &p_event);
	void _viewport_draw();

	void _focus_selection(int p_op);

	void _set_anchor(Control::AnchorType p_left, Control::AnchorType p_top, Control::AnchorType p_right, Control::AnchorType p_bottom);
	void _set_full_rect();

	HSplitContainer *palette_split;
	VSplitContainer *bottom_split;

	friend class CanvasItemEditorPlugin;

protected:
	void _notification(int p_what);

	void _node_removed(Node *p_node);
	static void _bind_methods();
	void end_drag();
	void box_selection_start(Point2 &click);
	bool box_selection_end();

	HBoxContainer *get_panel_hb() { return hb; }

	struct compare_items_x {
		bool operator()(const CanvasItem *a, const CanvasItem *b) const {
			return a->get_global_transform().elements[2].x < b->get_global_transform().elements[2].x;
		}
	};

	struct compare_items_y {
		bool operator()(const CanvasItem *a, const CanvasItem *b) const {
			return a->get_global_transform().elements[2].y < b->get_global_transform().elements[2].y;
		}
	};

	struct proj_vector2_x {
		float get(const Vector2 &v) { return v.x; }
		void set(Vector2 &v, float f) { v.x = f; }
	};

	struct proj_vector2_y {
		float get(const Vector2 &v) { return v.y; }
		void set(Vector2 &v, float f) { v.y = f; }
	};

	template <class P, class C>
	void space_selected_items();

	static CanvasItemEditor *singleton;

public:
	Vector2 snap_point(Vector2 p_target, Vector2 p_start = Vector2(0, 0)) const;
	float snap_angle(float p_target, float p_start = 0) const;

	Transform2D get_canvas_transform() const { return transform; }

	static CanvasItemEditor *get_singleton() { return singleton; }
	Dictionary get_state() const;
	void set_state(const Dictionary &p_state);

	void add_control_to_menu_panel(Control *p_control);

	HSplitContainer *get_palette_split();
	VSplitContainer *get_bottom_split();

	Control *get_viewport_control() { return viewport; }

	bool get_remove_list(List<Node *> *p_list);
	void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
	void edit(CanvasItem *p_canvas_item);

	void focus_selection();

	CanvasItemEditor(EditorNode *p_editor);
};

class CanvasItemEditorPlugin : public EditorPlugin {

	GDCLASS(CanvasItemEditorPlugin, EditorPlugin);

	CanvasItemEditor *canvas_item_editor;
	EditorNode *editor;

public:
	virtual String get_name() const { return "2D"; }
	bool has_main_screen() const { return true; }
	virtual void edit(Object *p_object);
	virtual bool handles(Object *p_object) const;
	virtual void make_visible(bool p_visible);
	virtual bool get_remove_list(List<Node *> *p_list) { return canvas_item_editor->get_remove_list(p_list); }
	virtual Dictionary get_state() const;
	virtual void set_state(const Dictionary &p_state);

	CanvasItemEditor *get_canvas_item_editor() { return canvas_item_editor; }

	CanvasItemEditorPlugin(EditorNode *p_node);
	~CanvasItemEditorPlugin();
};

class CanvasItemEditorViewport : public Control {
	GDCLASS(CanvasItemEditorViewport, Control);

	String default_type;
	Vector<String> types;

	Vector<String> selected_files;
	Node *target_node;
	Point2 drop_pos;

	EditorNode *editor;
	EditorData *editor_data;
	CanvasItemEditor *canvas;
	Node2D *preview;
	AcceptDialog *accept;
	WindowDialog *selector;
	Label *selector_label;
	Label *label;
	Label *label_desc;
	VBoxContainer *btn_group;
	Ref<ButtonGroup> button_group;

	void _on_mouse_exit();
	void _on_select_type(Object *selected);
	void _on_change_type();

	void _create_preview(const Vector<String> &files) const;
	void _remove_preview();

	bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
	void _create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point);
	bool _create_instance(Node *parent, String &path, const Point2 &p_point);
	void _perform_drop_data();

	static void _bind_methods();

protected:
	void _notification(int p_what);

public:
	virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
	virtual void drop_data(const Point2 &p_point, const Variant &p_data);

	CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas);
};

#endif