1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
|
/*************************************************************************/
/* canvas_item_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CONTROL_EDITOR_PLUGIN_H
#define CONTROL_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/canvas_item.h"
#include "scene/gui/box_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/label.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/spin_box.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditorViewport;
class CanvasItemEditorSelectedItem : public Object {
GDCLASS(CanvasItemEditorSelectedItem, Object);
public:
Variant undo_state;
Vector2 undo_pivot;
Transform2D prev_xform;
float prev_rot;
Rect2 prev_rect;
Vector2 prev_pivot;
float prev_anchors[4];
Transform2D pre_drag_xform;
Rect2 pre_drag_rect;
CanvasItemEditorSelectedItem() { prev_rot = 0; }
};
class CanvasItemEditor : public VBoxContainer {
GDCLASS(CanvasItemEditor, VBoxContainer);
EditorNode *editor;
enum Tool {
TOOL_SELECT,
TOOL_LIST_SELECT,
TOOL_MOVE,
TOOL_ROTATE,
TOOL_EDIT_PIVOT,
TOOL_PAN,
TOOL_MAX
};
enum MenuOption {
SNAP_USE,
SNAP_USE_NODE_PARENT,
SNAP_USE_NODE_ANCHORS,
SNAP_USE_NODE_SIDES,
SNAP_USE_OTHER_NODES,
SNAP_USE_GRID,
SNAP_USE_GUIDES,
SNAP_USE_ROTATION,
SNAP_RELATIVE,
SNAP_CONFIGURE,
SNAP_USE_PIXEL,
SHOW_GRID,
SHOW_HELPERS,
SHOW_RULERS,
SHOW_GUIDES,
LOCK_SELECTED,
UNLOCK_SELECTED,
GROUP_SELECTED,
UNGROUP_SELECTED,
ANCHORS_AND_MARGINS_PRESET_TOP_LEFT,
ANCHORS_AND_MARGINS_PRESET_TOP_RIGHT,
ANCHORS_AND_MARGINS_PRESET_BOTTOM_LEFT,
ANCHORS_AND_MARGINS_PRESET_BOTTOM_RIGHT,
ANCHORS_AND_MARGINS_PRESET_CENTER_LEFT,
ANCHORS_AND_MARGINS_PRESET_CENTER_RIGHT,
ANCHORS_AND_MARGINS_PRESET_CENTER_TOP,
ANCHORS_AND_MARGINS_PRESET_CENTER_BOTTOM,
ANCHORS_AND_MARGINS_PRESET_CENTER,
ANCHORS_AND_MARGINS_PRESET_TOP_WIDE,
ANCHORS_AND_MARGINS_PRESET_LEFT_WIDE,
ANCHORS_AND_MARGINS_PRESET_RIGHT_WIDE,
ANCHORS_AND_MARGINS_PRESET_BOTTOM_WIDE,
ANCHORS_AND_MARGINS_PRESET_VCENTER_WIDE,
ANCHORS_AND_MARGINS_PRESET_HCENTER_WIDE,
ANCHORS_AND_MARGINS_PRESET_WIDE,
ANCHORS_PRESET_TOP_LEFT,
ANCHORS_PRESET_TOP_RIGHT,
ANCHORS_PRESET_BOTTOM_LEFT,
ANCHORS_PRESET_BOTTOM_RIGHT,
ANCHORS_PRESET_CENTER_LEFT,
ANCHORS_PRESET_CENTER_RIGHT,
ANCHORS_PRESET_CENTER_TOP,
ANCHORS_PRESET_CENTER_BOTTOM,
ANCHORS_PRESET_CENTER,
ANCHORS_PRESET_TOP_WIDE,
ANCHORS_PRESET_LEFT_WIDE,
ANCHORS_PRESET_RIGHT_WIDE,
ANCHORS_PRESET_BOTTOM_WIDE,
ANCHORS_PRESET_VCENTER_WIDE,
ANCHORS_PRESET_HCENTER_WIDE,
ANCHORS_PRESET_WIDE,
MARGINS_PRESET_TOP_LEFT,
MARGINS_PRESET_TOP_RIGHT,
MARGINS_PRESET_BOTTOM_LEFT,
MARGINS_PRESET_BOTTOM_RIGHT,
MARGINS_PRESET_CENTER_LEFT,
MARGINS_PRESET_CENTER_RIGHT,
MARGINS_PRESET_CENTER_TOP,
MARGINS_PRESET_CENTER_BOTTOM,
MARGINS_PRESET_CENTER,
MARGINS_PRESET_TOP_WIDE,
MARGINS_PRESET_LEFT_WIDE,
MARGINS_PRESET_RIGHT_WIDE,
MARGINS_PRESET_BOTTOM_WIDE,
MARGINS_PRESET_VCENTER_WIDE,
MARGINS_PRESET_HCENTER_WIDE,
MARGINS_PRESET_WIDE,
ANIM_INSERT_KEY,
ANIM_INSERT_KEY_EXISTING,
ANIM_INSERT_POS,
ANIM_INSERT_ROT,
ANIM_INSERT_SCALE,
ANIM_COPY_POSE,
ANIM_PASTE_POSE,
ANIM_CLEAR_POSE,
VIEW_CENTER_TO_SELECTION,
VIEW_FRAME_TO_SELECTION,
SKELETON_MAKE_BONES,
SKELETON_CLEAR_BONES,
SKELETON_SHOW_BONES,
SKELETON_SET_IK_CHAIN,
SKELETON_CLEAR_IK_CHAIN
};
enum DragType {
DRAG_NONE,
DRAG_LEFT,
DRAG_TOP_LEFT,
DRAG_TOP,
DRAG_TOP_RIGHT,
DRAG_RIGHT,
DRAG_BOTTOM_RIGHT,
DRAG_BOTTOM,
DRAG_BOTTOM_LEFT,
DRAG_ANCHOR_TOP_LEFT,
DRAG_ANCHOR_TOP_RIGHT,
DRAG_ANCHOR_BOTTOM_RIGHT,
DRAG_ANCHOR_BOTTOM_LEFT,
DRAG_ANCHOR_ALL,
DRAG_ALL,
DRAG_ROTATE,
DRAG_PIVOT,
DRAG_NODE_2D,
DRAG_V_GUIDE,
DRAG_H_GUIDE,
DRAG_DOUBLE_GUIDE,
};
enum KeyMoveMODE {
MOVE_VIEW_BASE,
MOVE_LOCAL_BASE,
MOVE_LOCAL_WITH_ROT
};
EditorSelection *editor_selection;
bool additive_selection;
Tool tool;
bool first_update;
Control *viewport;
Control *viewport_base;
Control *viewport_scrollable;
bool can_move_pivot;
HScrollBar *h_scroll;
VScrollBar *v_scroll;
HBoxContainer *hb;
ToolButton *zoom_minus;
ToolButton *zoom_reset;
ToolButton *zoom_plus;
Transform2D transform;
bool show_grid;
bool show_rulers;
bool show_guides;
bool show_helpers;
float zoom;
Point2 grid_offset;
Point2 grid_step;
int grid_step_multiplier;
float snap_rotation_step;
float snap_rotation_offset;
bool snap_active;
bool snap_node_parent;
bool snap_node_anchors;
bool snap_node_sides;
bool snap_other_nodes;
bool snap_grid;
bool snap_guides;
bool snap_rotation;
bool snap_relative;
bool snap_pixel;
bool skeleton_show_bones;
bool box_selecting;
Point2 box_selecting_to;
bool key_pos;
bool key_rot;
bool key_scale;
void _tool_select(int p_index);
MenuOption last_option;
struct _SelectResult {
CanvasItem *item;
float z_index;
bool has_z;
_FORCE_INLINE_ bool operator<(const _SelectResult &p_rr) const {
return has_z && p_rr.has_z ? p_rr.z_index < z_index : p_rr.has_z;
}
};
Vector<_SelectResult> selection_results;
struct BoneList {
Transform2D xform;
Vector2 from;
Vector2 to;
ObjectID bone;
uint64_t last_pass;
};
uint64_t bone_last_frame;
Map<ObjectID, BoneList> bone_list;
Transform2D bone_orig_xform;
struct BoneIK {
Variant orig_state;
Vector2 pos;
float len;
Node2D *node;
};
List<BoneIK> bone_ik_list;
struct PoseClipboard {
Vector2 pos;
Vector2 scale;
float rot;
ObjectID id;
};
List<PoseClipboard> pose_clipboard;
ToolButton *select_button;
ToolButton *list_select_button;
ToolButton *move_button;
ToolButton *rotate_button;
ToolButton *snap_button;
MenuButton *snap_config_menu;
PopupMenu *smartsnap_config_popup;
ToolButton *pivot_button;
ToolButton *pan_button;
ToolButton *lock_button;
ToolButton *unlock_button;
ToolButton *group_button;
ToolButton *ungroup_button;
MenuButton *skeleton_menu;
MenuButton *view_menu;
HBoxContainer *animation_hb;
MenuButton *animation_menu;
MenuButton *presets_menu;
PopupMenu *anchors_and_margins_popup;
PopupMenu *anchors_popup;
Button *key_loc_button;
Button *key_rot_button;
Button *key_scale_button;
Button *key_insert_button;
PopupMenu *selection_menu;
Control *top_ruler;
Control *left_ruler;
//PopupMenu *popup;
DragType drag;
Point2 drag_from;
Point2 drag_point_from;
bool updating_value_dialog;
Point2 display_rotate_from;
Point2 display_rotate_to;
int edited_guide_index;
Point2 edited_guide_pos;
Ref<StyleBoxTexture> select_sb;
Ref<Texture> select_handle;
Ref<Texture> anchor_handle;
Ref<ShortCut> drag_pivot_shortcut;
Ref<ShortCut> set_pivot_shortcut;
Ref<ShortCut> multiply_grid_step_shortcut;
Ref<ShortCut> divide_grid_step_shortcut;
int handle_len;
bool _is_part_of_subscene(CanvasItem *p_item);
void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, Vector<_SelectResult> &r_items, int limit = 0);
void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, List<CanvasItem *> *r_items);
void _select_click_on_empty_area(Point2 p_click_pos, bool p_append, bool p_box_selection);
bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append, bool p_drag);
ConfirmationDialog *snap_dialog;
CanvasItem *ref_item;
void _edit_set_pivot(const Vector2 &mouse_pos);
void _add_canvas_item(CanvasItem *p_canvas_item);
void _remove_canvas_item(CanvasItem *p_canvas_item);
void _clear_canvas_items();
void _key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE p_move_mode);
void _list_select(const Ref<InputEventMouseButton> &b);
DragType _get_resize_handle_drag_type(const Point2 &p_click, Vector2 &r_point);
void _prepare_drag(const Point2 &p_click_pos);
DragType _get_anchor_handle_drag_type(const Point2 &p_click, Vector2 &r_point);
Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor);
Vector2 _position_to_anchor(const Control *p_control, Vector2 position);
void _popup_callback(int p_op);
bool updating_scroll;
void _update_scroll(float);
void _update_scrollbars();
void _update_cursor();
void incbeg(float &beg, float &end, float inc, float minsize, bool p_symmetric);
void incend(float &beg, float &end, float inc, float minsize, bool p_symmetric);
void _append_canvas_item(CanvasItem *p_item);
void _snap_changed();
void _selection_result_pressed(int);
void _selection_menu_hide();
UndoRedo *undo_redo;
Point2 _find_topleftmost_point();
void _build_bones_list(Node *p_node);
void _get_encompassing_rect(Node *p_node, Rect2 &r_rect, const Transform2D &p_xform);
Object *_get_editor_data(Object *p_what);
CanvasItem *_get_single_item();
int get_item_count();
void _keying_changed();
void _unhandled_key_input(const Ref<InputEvent> &p_ev);
void _draw_text_at_position(Point2 p_position, String p_string, Margin p_side);
void _draw_margin_at_position(int p_value, Point2 p_position, Margin p_side);
void _draw_percentage_at_position(float p_value, Point2 p_position, Margin p_side);
void _draw_rulers();
void _draw_guides();
void _draw_focus();
void _draw_grid();
void _draw_selection();
void _draw_axis();
void _draw_bones();
void _draw_locks_and_groups(Node *p_node, const Transform2D &p_xform);
void _draw_viewport();
void _draw_viewport_base();
void _gui_input_viewport(const Ref<InputEvent> &p_event);
void _gui_input_viewport_base(const Ref<InputEvent> &p_event);
void _focus_selection(int p_op);
void _snap_if_closer_float(float p_value, float p_target_snap, float &r_current_snap, bool &r_snapped, float p_radius = 10.0);
void _snap_if_closer_point(Point2 p_value, Point2 p_target_snap, Point2 &r_current_snap, bool (&r_snapped)[2], real_t rotation = 0.0, float p_radius = 10.0);
void _snap_other_nodes(Point2 p_value, Point2 &r_current_snap, bool (&r_snapped)[2], const Node *p_current, const CanvasItem *p_to_snap = NULL);
void _set_anchors_preset(Control::LayoutPreset p_preset);
void _set_margins_preset(Control::LayoutPreset p_preset);
void _set_anchors_and_margins_preset(Control::LayoutPreset p_preset);
void _zoom_on_position(float p_zoom, Point2 p_position = Point2());
void _zoom_minus();
void _zoom_reset();
void _zoom_plus();
void _toggle_snap(bool p_status);
HSplitContainer *palette_split;
VSplitContainer *bottom_split;
friend class CanvasItemEditorPlugin;
protected:
void _notification(int p_what);
static void _bind_methods();
void end_drag();
void box_selection_start(Point2 &click);
bool box_selection_end();
HBoxContainer *get_panel_hb() { return hb; }
struct compare_items_x {
bool operator()(const CanvasItem *a, const CanvasItem *b) const {
return a->get_global_transform().elements[2].x < b->get_global_transform().elements[2].x;
}
};
struct compare_items_y {
bool operator()(const CanvasItem *a, const CanvasItem *b) const {
return a->get_global_transform().elements[2].y < b->get_global_transform().elements[2].y;
}
};
struct proj_vector2_x {
float get(const Vector2 &v) { return v.x; }
void set(Vector2 &v, float f) { v.x = f; }
};
struct proj_vector2_y {
float get(const Vector2 &v) { return v.y; }
void set(Vector2 &v, float f) { v.y = f; }
};
template <class P, class C>
void space_selected_items();
static CanvasItemEditor *singleton;
public:
enum SnapMode {
SNAP_GRID = 1 << 0,
SNAP_GUIDES = 1 << 1,
SNAP_PIXEL = 1 << 2,
SNAP_NODE_PARENT = 1 << 3,
SNAP_NODE_ANCHORS = 1 << 4,
SNAP_NODE_SIDES = 1 << 5,
SNAP_OTHER_NODES = 1 << 6,
SNAP_DEFAULT = 0x07,
};
Point2 snap_point(Point2 p_target, unsigned int p_modes = SNAP_DEFAULT, const CanvasItem *p_canvas_item = NULL, unsigned int p_forced_modes = 0);
float snap_angle(float p_target, float p_start = 0) const;
Transform2D get_canvas_transform() const { return transform; }
static CanvasItemEditor *get_singleton() { return singleton; }
Dictionary get_state() const;
void set_state(const Dictionary &p_state);
void add_control_to_menu_panel(Control *p_control);
HSplitContainer *get_palette_split();
VSplitContainer *get_bottom_split();
Control *get_viewport_control() { return viewport; }
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
void edit(CanvasItem *p_canvas_item);
void focus_selection();
CanvasItemEditor(EditorNode *p_editor);
};
class CanvasItemEditorPlugin : public EditorPlugin {
GDCLASS(CanvasItemEditorPlugin, EditorPlugin);
CanvasItemEditor *canvas_item_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "2D"; }
bool has_main_screen() const { return true; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
virtual Dictionary get_state() const;
virtual void set_state(const Dictionary &p_state);
CanvasItemEditor *get_canvas_item_editor() { return canvas_item_editor; }
CanvasItemEditorPlugin(EditorNode *p_node);
~CanvasItemEditorPlugin();
};
class CanvasItemEditorViewport : public Control {
GDCLASS(CanvasItemEditorViewport, Control);
String default_type;
Vector<String> types;
Vector<String> selected_files;
Node *target_node;
Point2 drop_pos;
EditorNode *editor;
EditorData *editor_data;
CanvasItemEditor *canvas;
Node2D *preview_node;
AcceptDialog *accept;
WindowDialog *selector;
Label *selector_label;
Label *label;
Label *label_desc;
VBoxContainer *btn_group;
Ref<ButtonGroup> button_group;
void _on_mouse_exit();
void _on_select_type(Object *selected);
void _on_change_type_confirmed();
void _on_change_type_closed();
void _create_preview(const Vector<String> &files) const;
void _remove_preview();
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
void _create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point);
bool _create_instance(Node *parent, String &path, const Point2 &p_point);
void _perform_drop_data();
void _show_resource_type_selector();
static void _bind_methods();
protected:
void _notification(int p_what);
public:
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
virtual void drop_data(const Point2 &p_point, const Variant &p_data);
CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas);
~CanvasItemEditorViewport();
};
#endif
|