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/*************************************************************************/
/*  localization_editor.h                                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef LOCALIZATION_EDITOR_H
#define LOCALIZATION_EDITOR_H

#include "core/object/undo_redo.h"
#include "editor/editor_locale_dialog.h"
#include "scene/gui/tree.h"

class EditorFileDialog;
class FileSystemDock;

class LocalizationEditor : public VBoxContainer {
	GDCLASS(LocalizationEditor, VBoxContainer);

	Tree *translation_list = nullptr;

	EditorLocaleDialog *locale_select = nullptr;
	EditorFileDialog *translation_file_open = nullptr;

	Button *translation_res_option_add_button = nullptr;
	EditorFileDialog *translation_res_file_open_dialog = nullptr;
	EditorFileDialog *translation_res_option_file_open_dialog = nullptr;
	Tree *translation_remap = nullptr;
	Tree *translation_remap_options = nullptr;

	Tree *translation_pot_list = nullptr;
	EditorFileDialog *pot_file_open_dialog = nullptr;
	EditorFileDialog *pot_generate_dialog = nullptr;

	UndoRedo *undo_redo = nullptr;
	bool updating_translations = false;
	String localization_changed;

	void _translation_file_open();
	void _translation_add(const PackedStringArray &p_paths);
	void _translation_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button);

	void _translation_res_file_open();
	void _translation_res_add(const PackedStringArray &p_paths);
	void _translation_res_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button);
	void _translation_res_select();
	void _translation_res_option_file_open();
	void _translation_res_option_add(const PackedStringArray &p_paths);
	void _translation_res_option_changed();
	void _translation_res_option_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button);
	void _translation_res_option_popup(bool p_arrow_clicked);
	void _translation_res_option_selected(const String &p_locale);

	void _pot_add(const PackedStringArray &p_paths);
	void _pot_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button);
	void _pot_file_open();
	void _pot_generate_open();
	void _pot_generate(const String &p_file);
	void _update_pot_file_extensions();

	void _filesystem_files_moved(const String &p_old_file, const String &p_new_file);
	void _filesystem_file_removed(const String &p_file);

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void add_translation(const String &p_translation);
	void update_translations();
	void connect_filesystem_dock_signals(FileSystemDock *p_fs_dock);

	LocalizationEditor();
};

#endif // LOCALIZATION_EDITOR_H