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/**************************************************************************/
/*  input_event_configuration_dialog.h                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef INPUT_EVENT_CONFIGURATION_DIALOG_H
#define INPUT_EVENT_CONFIGURATION_DIALOG_H

#include "scene/gui/dialogs.h"

class OptionButton;
class Tree;
class EventListenerLineEdit;
class CheckBox;

// Confirmation Dialog used when configuring an input event.
// Separate from ActionMapEditor for code cleanliness and separation of responsibilities.
class InputEventConfigurationDialog : public ConfirmationDialog {
	GDCLASS(InputEventConfigurationDialog, ConfirmationDialog)
private:
	struct IconCache {
		Ref<Texture2D> keyboard;
		Ref<Texture2D> mouse;
		Ref<Texture2D> joypad_button;
		Ref<Texture2D> joypad_axis;
	} icon_cache;

	Ref<InputEvent> event = Ref<InputEvent>();

	// Listening for input
	EventListenerLineEdit *event_listener = nullptr;
	Label *event_as_text = nullptr;

	// List of All Key/Mouse/Joypad input options.
	int allowed_input_types;
	Tree *input_list_tree = nullptr;
	LineEdit *input_list_search = nullptr;

	// Additional Options, shown depending on event selected
	VBoxContainer *additional_options_container = nullptr;

	HBoxContainer *device_container = nullptr;
	OptionButton *device_id_option = nullptr;

	HBoxContainer *mod_container = nullptr; // Contains the subcontainer and the store command checkbox.

	enum ModCheckbox {
		MOD_ALT,
		MOD_SHIFT,
		MOD_CTRL,
		MOD_META,
		MOD_MAX
	};
#if defined(MACOS_ENABLED)
	String mods[MOD_MAX] = { "Option", "Shift", "Ctrl", "Command" };
#elif defined(WINDOWS_ENABLED)
	String mods[MOD_MAX] = { "Alt", "Shift", "Ctrl", "Windows" };
#else
	String mods[MOD_MAX] = { "Alt", "Shift", "Ctrl", "Meta" };
#endif
	String mods_tip[MOD_MAX] = { "Alt or Option key", "Shift key", "Control key", "Meta/Windows or Command key" };

	CheckBox *mod_checkboxes[MOD_MAX];
	CheckBox *autoremap_command_or_control_checkbox = nullptr;

	CheckBox *physical_key_checkbox = nullptr;

	void _set_event(const Ref<InputEvent> &p_event, bool p_update_input_list_selection = true);
	void _on_listen_input_changed(const Ref<InputEvent> &p_event);
	void _on_listen_focus_changed();

	void _search_term_updated(const String &p_term);
	void _update_input_list();
	void _input_list_item_selected();

	void _mod_toggled(bool p_checked, int p_index);
	void _autoremap_command_or_control_toggled(bool p_checked);
	void _physical_keycode_toggled(bool p_checked);

	void _device_selection_changed(int p_option_button_index);
	void _set_current_device(int p_device);
	int _get_current_device() const;

protected:
	void _notification(int p_what);

public:
	// Pass an existing event to configure it. Alternatively, pass no event to start with a blank configuration.
	void popup_and_configure(const Ref<InputEvent> &p_event = Ref<InputEvent>());
	Ref<InputEvent> get_event() const;

	void set_allowed_input_types(int p_type_masks);

	InputEventConfigurationDialog();
};

#endif // INPUT_EVENT_CONFIGURATION_DIALOG_H