summaryrefslogtreecommitdiff
path: root/editor/import/resource_importer_scene.h
blob: c3a66aa8b8ff51de04b191c4a7a49f9320ff8c43 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
/*************************************************************************/
/*  resource_importer_scene.h                                            */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef RESOURCEIMPORTERSCENE_H
#define RESOURCEIMPORTERSCENE_H

#include "io/resource_import.h"
#include "scene/resources/animation.h"
#include "scene/resources/mesh.h"
#include "scene/resources/shape.h"

class Material;

class EditorSceneImporter : public Reference {

	GDCLASS(EditorSceneImporter, Reference);

public:
	enum ImportFlags {
		IMPORT_SCENE = 1,
		IMPORT_ANIMATION = 2,
		IMPORT_ANIMATION_DETECT_LOOP = 4,
		IMPORT_ANIMATION_OPTIMIZE = 8,
		IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS = 16,
		IMPORT_ANIMATION_KEEP_VALUE_TRACKS = 32,
		IMPORT_GENERATE_TANGENT_ARRAYS = 256,
		IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 512,
		IMPORT_MATERIALS_IN_INSTANCES = 1024

	};

	virtual uint32_t get_import_flags() const = 0;
	virtual void get_extensions(List<String> *r_extensions) const = 0;
	virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL) = 0;
	virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags) = 0;

	EditorSceneImporter() {}
};

class EditorScenePostImport : public Reference {

	GDCLASS(EditorScenePostImport, Reference);

protected:
	static void _bind_methods();

public:
	virtual Node *post_import(Node *p_scene);
	EditorScenePostImport();
};

class ResourceImporterScene : public ResourceImporter {
	GDCLASS(ResourceImporterScene, ResourceImporter)

	Set<Ref<EditorSceneImporter> > importers;

	static ResourceImporterScene *singleton;

	enum Presets {
		PRESET_SEPARATE_MATERIALS,
		PRESET_SEPARATE_MESHES,
		PRESET_SEPARATE_ANIMATIONS,

		PRESET_SINGLE_SCENE,

		PRESET_SEPARATE_MESHES_AND_MATERIALS,
		PRESET_SEPARATE_MESHES_AND_ANIMATIONS,
		PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS,
		PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS,

		PRESET_MULTIPLE_SCENES,
		PRESET_MULTIPLE_SCENES_AND_MATERIALS,
	};

	void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner);

public:
	static ResourceImporterScene *get_singleton() { return singleton; }

	const Set<Ref<EditorSceneImporter> > &get_importers() const { return importers; }

	void add_importer(Ref<EditorSceneImporter> p_importer) { importers.insert(p_importer); }

	virtual String get_importer_name() const;
	virtual String get_visible_name() const;
	virtual void get_recognized_extensions(List<String> *p_extensions) const;
	virtual String get_save_extension() const;
	virtual String get_resource_type() const;

	virtual int get_preset_count() const;
	virtual String get_preset_name(int p_idx) const;

	virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
	virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;

	void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes);

	Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map);

	void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all);
	void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep);
	void _filter_tracks(Node *scene, const String &p_text);
	void _optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle);

	virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);

	ResourceImporterScene();
};

#endif // RESOURCEIMPORTERSCENE_H