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/**************************************************************************/
/*  resource_importer_bitmask.cpp                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "resource_importer_bitmask.h"

#include "core/io/image.h"
#include "core/io/image_loader.h"
#include "core/io/resource_saver.h"
#include "scene/resources/bit_map.h"

String ResourceImporterBitMap::get_importer_name() const {
	return "bitmap";
}

String ResourceImporterBitMap::get_visible_name() const {
	return "BitMap";
}

void ResourceImporterBitMap::get_recognized_extensions(List<String> *p_extensions) const {
	ImageLoader::get_recognized_extensions(p_extensions);
}

String ResourceImporterBitMap::get_save_extension() const {
	return "res";
}

String ResourceImporterBitMap::get_resource_type() const {
	return "BitMap";
}

bool ResourceImporterBitMap::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
	return true;
}

int ResourceImporterBitMap::get_preset_count() const {
	return 0;
}

String ResourceImporterBitMap::get_preset_name(int p_idx) const {
	return String();
}

void ResourceImporterBitMap::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
	r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "create_from", PROPERTY_HINT_ENUM, "Black & White,Alpha"), 0));
	r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.5));
}

Error ResourceImporterBitMap::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
	int create_from = p_options["create_from"];
	float threshold = p_options["threshold"];
	Ref<Image> image;
	image.instantiate();
	Error err = ImageLoader::load_image(p_source_file, image);
	if (err != OK) {
		return err;
	}

	int w = image->get_width();
	int h = image->get_height();

	Ref<BitMap> bitmap;
	bitmap.instantiate();
	bitmap->create(Size2(w, h));

	for (int i = 0; i < h; i++) {
		for (int j = 0; j < w; j++) {
			bool bit;
			Color c = image->get_pixel(j, i);
			if (create_from == 0) { //b&W
				bit = c.get_v() > threshold;
			} else {
				bit = c.a > threshold;
			}

			bitmap->set_bit(j, i, bit);
		}
	}

	return ResourceSaver::save(bitmap, p_save_path + ".res");
}

ResourceImporterBitMap::ResourceImporterBitMap() {
}

ResourceImporterBitMap::~ResourceImporterBitMap() {
}