1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
|
/*************************************************************************/
/* filesystem_dock.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FILESYSTEM_DOCK_H
#define FILESYSTEM_DOCK_H
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/gui/item_list.h"
#include "scene/gui/label.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "scene/main/timer.h"
#include "os/dir_access.h"
#include "os/thread.h"
#include "dependency_editor.h"
#include "editor_dir_dialog.h"
#include "editor_file_system.h"
class EditorNode;
class FileSystemDock : public VBoxContainer {
GDCLASS(FileSystemDock, VBoxContainer);
public:
enum DisplayMode {
DISPLAY_THUMBNAILS,
DISPLAY_LIST
};
private:
enum FileMenu {
FILE_OPEN,
FILE_INSTANCE,
FILE_DEPENDENCIES,
FILE_OWNERS,
FILE_MOVE,
FILE_REMOVE,
FILE_REIMPORT,
FILE_INFO,
FILE_SHOW_IN_EXPLORER,
FILE_COPY_PATH
};
enum FolderMenu {
FOLDER_EXPAND_ALL,
FOLDER_COLLAPSE_ALL
};
VBoxContainer *scanning_vb;
ProgressBar *scanning_progress;
VSplitContainer *split_box;
VBoxContainer *file_list_vb;
EditorNode *editor;
Set<String> favorites;
Button *button_reload;
Button *button_favorite;
Button *button_back;
Button *button_display_mode;
Button *button_hist_next;
Button *button_hist_prev;
LineEdit *current_path;
LineEdit *search_box;
TextureRect *search_icon;
HBoxContainer *path_hb;
bool split_mode;
DisplayMode display_mode;
PopupMenu *file_options;
PopupMenu *folder_options;
DependencyEditor *deps_editor;
DependencyEditorOwners *owners_editor;
DependencyRemoveDialog *remove_dialog;
EditorDirDialog *move_dialog;
EditorFileDialog *rename_dialog;
Vector<String> move_dirs;
Vector<String> move_files;
Vector<String> history;
int history_pos;
String path;
bool initialized;
bool updating_tree;
Tree *tree; //directories
ItemList *files;
void _file_multi_selected(int p_index, bool p_selected);
void _file_selected();
void _go_to_tree();
void _go_to_dir(const String &p_dir);
void _select_file(int p_idx);
bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir);
void _thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Variant &p_udata);
void _find_inside_move_files(EditorFileSystemDirectory *efsd, Vector<String> &files);
void _find_remaps(EditorFileSystemDirectory *efsd, Map<String, String> &renames, List<String> &to_remaps);
void _rename_operation(const String &p_to_path);
void _move_operation(const String &p_to_path);
void _file_option(int p_option);
void _folder_option(int p_option);
void _update_files(bool p_keep_selection);
void _change_file_display();
void _fs_changed();
void _fw_history();
void _bw_history();
void _push_to_history();
void _dir_selected();
void _update_tree();
void _rescan();
void _set_scanning_mode();
void _favorites_pressed();
void _open_pressed();
void _dir_rmb_pressed(const Vector2 &local_mouse_pos);
void _search_changed(const String &p_text);
void _files_list_rmb_select(int p_item, const Vector2 &p_pos);
struct FileInfo {
String name;
String path;
StringName type;
int import_status; //0 not imported, 1 - ok, 2- must reimport, 3- broken
Vector<String> sources;
bool operator<(const FileInfo &fi) const {
return name < fi.name;
}
};
void _search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items);
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _preview_invalidated(const String &p_path);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
String get_selected_path() const;
String get_current_path() const;
void navigate_to_path(const String &p_path);
void focus_on_filter();
void fix_dependencies(const String &p_for_file);
void set_display_mode(int p_mode);
int get_split_offset() { return split_box->get_split_offset(); }
void set_split_offset(int p_offset) { split_box->set_split_offset(p_offset); }
void select_file(const String &p_file);
FileSystemDock(EditorNode *p_editor);
~FileSystemDock();
};
#endif // SCENES_DOCK_H
|