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/**************************************************************************/
/*  editor_file_server.h                                                  */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef EDITOR_FILE_SERVER_H
#define EDITOR_FILE_SERVER_H

#include "core/io/file_access_network.h"
#include "core/io/packet_peer.h"
#include "core/io/tcp_server.h"
#include "core/object/class_db.h"
#include "core/os/thread.h"

class EditorFileServer : public Object {
	GDCLASS(EditorFileServer, Object);

	enum Command {
		CMD_NONE,
		CMD_ACTIVATE,
		CMD_STOP,
	};

	struct ClientData {
		Thread *thread = nullptr;
		Ref<StreamPeerTCP> connection;
		HashMap<int, Ref<FileAccess>> files;
		EditorFileServer *efs = nullptr;
		bool quit = false;
	};

	Ref<TCPServer> server;
	HashSet<Thread *> to_wait;

	static void _close_client(ClientData *cd);
	static void _subthread_start(void *s);

	Mutex wait_mutex;
	Thread thread;
	static void _thread_start(void *);
	bool quit = false;
	Command cmd = CMD_NONE;

	String password;
	int port = 0;
	bool active = false;

public:
	void start();
	void stop();

	bool is_active() const;

	EditorFileServer();
	~EditorFileServer();
};

#endif // EDITOR_FILE_SERVER_H