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/*************************************************************************/
/*  editor_translation.cpp                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "editor/editor_translation.h"

#include "core/io/compression.h"
#include "core/io/file_access_memory.h"
#include "core/io/translation_loader_po.h"
#include "editor/doc_translations.gen.h"
#include "editor/editor_translations.gen.h"

Vector<String> get_editor_locales() {
	Vector<String> locales;

	EditorTranslationList *etl = _editor_translations;
	while (etl->data) {
		const String &locale = etl->lang;
		locales.push_back(locale);

		etl++;
	}

	return locales;
}

void load_editor_translations(const String &p_locale) {
	EditorTranslationList *etl = _editor_translations;
	while (etl->data) {
		if (etl->lang == p_locale) {
			Vector<uint8_t> data;
			data.resize(etl->uncomp_size);
			Compression::decompress(data.ptrw(), etl->uncomp_size, etl->data, etl->comp_size, Compression::MODE_DEFLATE);

			FileAccessMemory *fa = memnew(FileAccessMemory);
			fa->open_custom(data.ptr(), data.size());

			Ref<Translation> tr = TranslationLoaderPO::load_translation(fa);

			if (tr.is_valid()) {
				tr->set_locale(etl->lang);
				TranslationServer::get_singleton()->set_tool_translation(tr);
				break;
			}
		}

		etl++;
	}
}

void load_doc_translations(const String &p_locale) {
	DocTranslationList *dtl = _doc_translations;
	while (dtl->data) {
		if (dtl->lang == p_locale) {
			Vector<uint8_t> data;
			data.resize(dtl->uncomp_size);
			Compression::decompress(data.ptrw(), dtl->uncomp_size, dtl->data, dtl->comp_size, Compression::MODE_DEFLATE);

			FileAccessMemory *fa = memnew(FileAccessMemory);
			fa->open_custom(data.ptr(), data.size());

			Ref<Translation> tr = TranslationLoaderPO::load_translation(fa);

			if (tr.is_valid()) {
				tr->set_locale(dtl->lang);
				TranslationServer::get_singleton()->set_doc_translation(tr);
				break;
			}
		}

		dtl++;
	}
}