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/*************************************************************************/
/*  editor_themes.cpp                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "editor_themes.h"

#include "core/io/resource_loader.h"
#include "editor_fonts.h"
#include "editor_icons.h"
#include "editor_scale.h"
#include "editor_settings.h"

Ref<Theme> create_editor_theme() {
	Ref<Theme> theme = Ref<Theme>(memnew(Theme));

	editor_register_fonts(theme);
	editor_register_icons(theme);

	Ref<StyleBoxTexture> focus_sbt = memnew(StyleBoxTexture);
	focus_sbt->set_texture(theme->get_icon("EditorFocus", "EditorIcons"));
	for (int i = 0; i < 4; i++) {
		focus_sbt->set_margin_size(Margin(i), 16 * EDSCALE);
		focus_sbt->set_default_margin(Margin(i), 16 * EDSCALE);
	}
	focus_sbt->set_draw_center(false);
	theme->set_stylebox("EditorFocus", "EditorStyles", focus_sbt);
	theme->set_color("prop_category", "Editor", Color::hex(0x3f3a44ff));
	theme->set_color("prop_section", "Editor", Color::hex(0x35313aff));
	theme->set_color("prop_subsection", "Editor", Color::hex(0x312e37ff));
	theme->set_color("fg_selected", "Editor", Color::html("ffbd8e8e"));
	theme->set_color("fg_error", "Editor", Color::html("ffbd8e8e"));

	return theme;
}

Ref<Theme> create_custom_theme() {
	Ref<Theme> theme;

	String custom_theme = EditorSettings::get_singleton()->get("interface/custom_theme");
	if (custom_theme != "") {
		theme = ResourceLoader::load(custom_theme);
	}

	String global_font = EditorSettings::get_singleton()->get("interface/custom_font");
	if (global_font != "") {
		Ref<Font> fnt = ResourceLoader::load(global_font);
		if (fnt.is_valid()) {
			if (!theme.is_valid()) {
				theme.instance();
			}
			theme->set_default_theme_font(fnt);
		}
	}

	return theme;
}