1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
|
/*************************************************************************/
/* editor_node.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_NODE_H
#define EDITOR_NODE_H
#include "core/templates/safe_refcount.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_data.h"
#include "editor/editor_export.h"
#include "editor/editor_folding.h"
#include "editor/editor_native_shader_source_visualizer.h"
#include "editor/editor_run.h"
#include "editor/inspector_dock.h"
#include "editor/property_editor.h"
#include "editor/scene_tree_dock.h"
#include "scene/gui/link_button.h"
typedef void (*EditorNodeInitCallback)();
typedef void (*EditorPluginInitializeCallback)();
typedef bool (*EditorBuildCallback)();
class AcceptDialog;
class AudioStreamPreviewGenerator;
class BackgroundProgress;
class CenterContainer;
class ConfirmationDialog;
class Control;
class DependencyEditor;
class DependencyErrorDialog;
class EditorAbout;
class EditorCommandPalette;
class EditorExport;
class EditorFeatureProfileManager;
class EditorFileServer;
class EditorInspector;
class EditorLayoutsDialog;
class EditorLog;
class EditorPlugin;
class EditorPluginList;
class EditorQuickOpen;
class EditorResourcePreview;
class EditorRunNative;
class EditorSettingsDialog;
class ExportTemplateManager;
class FileSystemDock;
class HSplitContainer;
class ImportDock;
class MenuButton;
class NodeDock;
class OrphanResourcesDialog;
class Panel;
class PanelContainer;
class PluginConfigDialog;
class ProgressDialog;
class ProjectExportDialog;
class ProjectSettingsEditor;
class RunSettingsDialog;
class ScriptCreateDialog;
class TabContainer;
class Tabs;
class TextureProgressBar;
class Button;
class VSplitContainer;
class Window;
class SubViewport;
class SceneImportSettings;
class EditorExtensionManager;
class DynamicFontImportSettings;
class EditorNode : public Node {
GDCLASS(EditorNode, Node);
public:
enum DockSlot {
DOCK_SLOT_LEFT_UL,
DOCK_SLOT_LEFT_BL,
DOCK_SLOT_LEFT_UR,
DOCK_SLOT_LEFT_BR,
DOCK_SLOT_RIGHT_UL,
DOCK_SLOT_RIGHT_BL,
DOCK_SLOT_RIGHT_UR,
DOCK_SLOT_RIGHT_BR,
DOCK_SLOT_MAX
};
struct ExecuteThreadArgs {
String path;
List<String> args;
String output;
Thread execute_output_thread;
Mutex execute_output_mutex;
int exitcode = 0;
SafeFlag done;
};
private:
enum {
HISTORY_SIZE = 64
};
enum MenuOptions {
FILE_NEW_SCENE,
FILE_NEW_INHERITED_SCENE,
FILE_OPEN_SCENE,
FILE_SAVE_SCENE,
FILE_SAVE_AS_SCENE,
FILE_SAVE_ALL_SCENES,
FILE_SAVE_AND_RUN,
FILE_SHOW_IN_FILESYSTEM,
FILE_EXPORT_PROJECT,
FILE_EXPORT_MESH_LIBRARY,
FILE_INSTALL_ANDROID_SOURCE,
FILE_EXPLORE_ANDROID_BUILD_TEMPLATES,
FILE_SAVE_OPTIMIZED,
FILE_OPEN_RECENT,
FILE_OPEN_OLD_SCENE,
FILE_QUICK_OPEN,
FILE_QUICK_OPEN_SCENE,
FILE_QUICK_OPEN_SCRIPT,
FILE_OPEN_PREV,
FILE_CLOSE,
FILE_CLOSE_OTHERS,
FILE_CLOSE_RIGHT,
FILE_CLOSE_ALL,
FILE_CLOSE_ALL_AND_QUIT,
FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER,
FILE_QUIT,
FILE_EXTERNAL_OPEN_SCENE,
EDIT_UNDO,
EDIT_REDO,
EDIT_RELOAD_SAVED_SCENE,
TOOLS_ORPHAN_RESOURCES,
TOOLS_CUSTOM,
RESOURCE_SAVE,
RESOURCE_SAVE_AS,
RUN_PLAY,
RUN_STOP,
RUN_PLAY_SCENE,
RUN_PLAY_CUSTOM_SCENE,
RUN_SETTINGS,
RUN_PROJECT_DATA_FOLDER,
RUN_RELOAD_CURRENT_PROJECT,
RUN_PROJECT_MANAGER,
RUN_VCS_SETTINGS,
RUN_VCS_SHUT_DOWN,
SETTINGS_UPDATE_CONTINUOUSLY,
SETTINGS_UPDATE_WHEN_CHANGED,
SETTINGS_UPDATE_ALWAYS,
SETTINGS_UPDATE_CHANGES,
SETTINGS_UPDATE_SPINNER_HIDE,
SETTINGS_PREFERENCES,
SETTINGS_LAYOUT_SAVE,
SETTINGS_LAYOUT_DELETE,
SETTINGS_LAYOUT_DEFAULT,
SETTINGS_EDITOR_DATA_FOLDER,
SETTINGS_EDITOR_CONFIG_FOLDER,
SETTINGS_MANAGE_EXPORT_TEMPLATES,
SETTINGS_MANAGE_FEATURE_PROFILES,
SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE,
SETTINGS_PICK_MAIN_SCENE,
SETTINGS_TOGGLE_CONSOLE,
SETTINGS_TOGGLE_FULLSCREEN,
SETTINGS_HELP,
SCENE_TAB_CLOSE,
EDITOR_SCREENSHOT,
EDITOR_OPEN_SCREENSHOT,
HELP_SEARCH,
HELP_COMMAND_PALETTE,
HELP_DOCS,
HELP_QA,
HELP_REPORT_A_BUG,
HELP_SUGGEST_A_FEATURE,
HELP_SEND_DOCS_FEEDBACK,
HELP_COMMUNITY,
HELP_ABOUT,
HELP_SUPPORT_GODOT_DEVELOPMENT,
SET_VIDEO_DRIVER_SAVE_AND_RESTART,
GLOBAL_NEW_WINDOW,
GLOBAL_SCENE,
IMPORT_PLUGIN_BASE = 100,
TOOL_MENU_BASE = 1000
};
SubViewport *scene_root; //root of the scene being edited
PanelContainer *scene_root_parent;
Control *theme_base;
Control *gui_base;
VBoxContainer *main_vbox;
OptionButton *video_driver;
ConfirmationDialog *video_restart_dialog;
int video_driver_current;
String video_driver_request;
void _video_driver_selected(int);
void _update_video_driver_color();
// Split containers
HSplitContainer *left_l_hsplit;
VSplitContainer *left_l_vsplit;
HSplitContainer *left_r_hsplit;
VSplitContainer *left_r_vsplit;
HSplitContainer *main_hsplit;
HSplitContainer *right_hsplit;
VSplitContainer *right_l_vsplit;
VSplitContainer *right_r_vsplit;
VSplitContainer *center_split;
// To access those easily by index
Vector<VSplitContainer *> vsplits;
Vector<HSplitContainer *> hsplits;
// Main tabs
Tabs *scene_tabs;
PopupMenu *scene_tabs_context_menu;
Panel *tab_preview_panel;
TextureRect *tab_preview;
int tab_closing;
bool exiting;
bool dimmed;
int old_split_ofs;
VSplitContainer *top_split;
HBoxContainer *bottom_hb;
Control *vp_base;
HBoxContainer *menu_hb;
Control *main_control;
MenuButton *file_menu;
MenuButton *project_menu;
MenuButton *debug_menu;
MenuButton *settings_menu;
MenuButton *help_menu;
PopupMenu *tool_menu;
Button *export_button;
Button *prev_scene;
Button *play_button;
Button *pause_button;
Button *stop_button;
Button *run_settings_button;
Button *play_scene_button;
Button *play_custom_scene_button;
Button *search_button;
TextureProgressBar *audio_vu;
Timer *screenshot_timer;
PluginConfigDialog *plugin_config_dialog;
RichTextLabel *load_errors;
AcceptDialog *load_error_dialog;
RichTextLabel *execute_outputs;
AcceptDialog *execute_output_dialog;
Ref<Theme> theme;
PopupMenu *recent_scenes;
SceneTreeDock *scene_tree_dock;
InspectorDock *inspector_dock;
NodeDock *node_dock;
ImportDock *import_dock;
FileSystemDock *filesystem_dock;
EditorRunNative *run_native;
ConfirmationDialog *confirmation;
ConfirmationDialog *save_confirmation;
ConfirmationDialog *import_confirmation;
ConfirmationDialog *pick_main_scene;
Button *select_current_scene_button;
AcceptDialog *accept;
EditorAbout *about;
AcceptDialog *warning;
int overridden_default_layout;
Ref<ConfigFile> default_layout;
PopupMenu *editor_layouts;
EditorLayoutsDialog *layout_dialog;
ConfirmationDialog *custom_build_manage_templates;
ConfirmationDialog *install_android_build_template;
ConfirmationDialog *remove_android_build_template;
EditorSettingsDialog *settings_config_dialog;
ProjectSettingsEditor *project_settings;
bool settings_changed = true; //make it update settings on first frame
void _update_from_settings();
PopupMenu *vcs_actions_menu;
EditorFileDialog *file;
ExportTemplateManager *export_template_manager;
EditorFeatureProfileManager *feature_profile_manager;
EditorFileDialog *file_templates;
EditorFileDialog *file_export_lib;
EditorFileDialog *file_script;
EditorFileDialog *file_android_build_source;
CheckBox *file_export_lib_merge;
CheckBox *file_export_lib_apply_xforms;
String current_path;
MenuButton *update_spinner;
EditorNativeShaderSourceVisualizer *native_shader_source_visualizer;
String defer_load_scene;
Node *_last_instantiated_scene;
EditorLog *log;
CenterContainer *tabs_center;
EditorQuickOpen *quick_open;
EditorQuickOpen *quick_run;
EditorCommandPalette *command_palette;
HBoxContainer *main_editor_button_vb;
Vector<Button *> main_editor_buttons;
Vector<EditorPlugin *> editor_table;
AudioStreamPreviewGenerator *preview_gen;
ProgressDialog *progress_dialog;
BackgroundProgress *progress_hb;
DependencyErrorDialog *dependency_error;
DependencyEditor *dependency_fixer;
OrphanResourcesDialog *orphan_resources;
ConfirmationDialog *open_imported;
Button *new_inherited_button;
String open_import_request;
Vector<Control *> floating_docks;
TabContainer *dock_slot[DOCK_SLOT_MAX];
Rect2 dock_select_rect[DOCK_SLOT_MAX];
int dock_select_rect_over;
PopupPanel *dock_select_popup;
Control *dock_select;
Button *dock_float;
Button *dock_tab_move_left;
Button *dock_tab_move_right;
int dock_popup_selected;
Timer *dock_drag_timer;
bool docks_visible;
HBoxContainer *tabbar_container;
Button *distraction_free;
Button *scene_tab_add;
bool scene_distraction;
bool script_distraction;
String _tmp_import_path;
EditorExport *editor_export;
Object *current;
Ref<Resource> saving_resource;
bool _playing_edited;
String run_custom_filename;
bool reference_resource_mem;
bool save_external_resources_mem;
uint64_t saved_version;
uint64_t last_checked_version;
bool unsaved_cache;
String open_navigate;
bool changing_scene;
bool waiting_for_first_scan;
bool waiting_for_sources_changed;
uint32_t update_spinner_step_msec;
uint64_t update_spinner_step_frame;
int update_spinner_step;
Vector<EditorPlugin *> editor_plugins;
EditorPlugin *editor_plugin_screen;
EditorPluginList *editor_plugins_over;
EditorPluginList *editor_plugins_force_over;
EditorPluginList *editor_plugins_force_input_forwarding;
EditorHistory editor_history;
EditorData editor_data;
EditorRun editor_run;
EditorSelection *editor_selection;
ProjectExportDialog *project_export;
EditorResourcePreview *resource_preview;
EditorFolding editor_folding;
DynamicFontImportSettings *fontdata_import_settings;
SceneImportSettings *scene_import_settings;
struct BottomPanelItem {
String name;
Control *control = nullptr;
Button *button = nullptr;
};
Vector<BottomPanelItem> bottom_panel_items;
PanelContainer *bottom_panel;
HBoxContainer *bottom_panel_hb;
HBoxContainer *bottom_panel_hb_editors;
VBoxContainer *bottom_panel_vb;
LinkButton *version_btn;
Button *bottom_panel_raise;
Tree *disk_changed_list;
ConfirmationDialog *disk_changed;
void _bottom_panel_raise_toggled(bool);
EditorInterface *editor_interface;
void _bottom_panel_switch(bool p_enable, int p_idx);
String external_file;
List<String> previous_scenes;
bool opening_prev;
void _dialog_action(String p_file);
void _edit_current();
void _dialog_display_save_error(String p_file, Error p_error);
void _dialog_display_load_error(String p_file, Error p_error);
int current_option;
void _menu_option(int p_option);
void _menu_confirm_current();
void _menu_option_confirm(int p_option, bool p_confirmed);
void _android_build_source_selected(const String &p_file);
void _request_screenshot();
void _screenshot(bool p_use_utc = false);
void _save_screenshot(NodePath p_path);
void _tool_menu_option(int p_idx);
void _update_file_menu_opened();
void _update_file_menu_closed();
void _on_plugin_ready(Object *p_script, const String &p_activate_name);
void _remove_plugin_from_enabled(const String &p_name);
void _fs_changed();
void _resources_reimported(const Vector<String> &p_resources);
void _sources_changed(bool p_exist);
void _node_renamed();
void _editor_select_next();
void _editor_select_prev();
void _editor_select(int p_which);
void _set_scene_metadata(const String &p_file, int p_idx = -1);
void _get_scene_metadata(const String &p_file);
void _update_title();
void _update_scene_tabs();
void _version_control_menu_option(int p_idx);
void _close_messages();
void _show_messages();
void _vp_resized();
void _version_button_pressed();
int _save_external_resources();
bool _validate_scene_recursive(const String &p_filename, Node *p_node);
void _save_scene(String p_file, int idx = -1);
void _save_all_scenes();
int _next_unsaved_scene(bool p_valid_filename, int p_start = 0);
void _discard_changes(const String &p_str = String());
void _inherit_request(String p_file);
void _instantiate_request(const Vector<String> &p_files);
void _display_top_editors(bool p_display);
void _set_top_editors(Vector<EditorPlugin *> p_editor_plugins_over);
void _set_editing_top_editors(Object *p_current_object);
void _quick_opened();
void _quick_run();
void _open_command_palette();
void _run(bool p_current = false, const String &p_custom = "");
void _run_native(const Ref<EditorExportPreset> &p_preset);
void _save_optimized();
void _import_action(const String &p_action);
void _import(const String &p_file);
void _add_to_recent_scenes(const String &p_scene);
void _update_recent_scenes();
void _open_recent_scene(int p_idx);
void _global_menu_scene(const Variant &p_tag);
void _global_menu_new_window(const Variant &p_tag);
void _dropped_files(const Vector<String> &p_files, int p_screen);
void _add_dropped_files_recursive(const Vector<String> &p_files, String to_path);
String _recent_scene;
void _exit_editor();
bool convert_old;
virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
static void _load_error_notify(void *p_ud, const String &p_text);
bool has_main_screen() const { return true; }
String import_reload_fn;
Set<FileDialog *> file_dialogs;
Set<EditorFileDialog *> editor_file_dialogs;
Map<String, Ref<Texture2D>> icon_type_cache;
void _build_icon_type_cache();
bool _initializing_addons;
Map<String, EditorPlugin *> plugin_addons;
static Ref<Texture2D> _file_dialog_get_icon(const String &p_path);
static void _file_dialog_register(FileDialog *p_dialog);
static void _file_dialog_unregister(FileDialog *p_dialog);
static void _editor_file_dialog_register(EditorFileDialog *p_dialog);
static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
void _cleanup_scene();
void _remove_edited_scene(bool p_change_tab = true);
void _remove_scene(int index, bool p_change_tab = true);
bool _find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags);
bool _find_and_save_edited_subresources(Object *obj, Map<RES, bool> &processed, int32_t flags);
void _save_edited_subresources(Node *scene, Map<RES, bool> &processed, int32_t flags);
void _mark_unsaved_scenes();
void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
void _save_scene_with_preview(String p_file, int p_idx = -1);
Map<String, Set<String>> dependency_errors;
static void _dependency_error_report(void *ud, const String &p_path, const String &p_dep, const String &p_type) {
EditorNode *en = (EditorNode *)ud;
if (!en->dependency_errors.has(p_path)) {
en->dependency_errors[p_path] = Set<String>();
}
en->dependency_errors[p_path].insert(p_dep + "::" + p_type);
}
struct ExportDefer {
String preset;
String path;
bool debug = false;
bool pack_only = false;
} export_defer;
bool cmdline_export_mode;
static EditorNode *singleton;
static Vector<EditorNodeInitCallback> _init_callbacks;
bool _find_scene_in_use(Node *p_node, const String &p_path) const;
void _update_dock_containers();
void _dock_select_input(const Ref<InputEvent> &p_input);
void _dock_move_left();
void _dock_move_right();
void _dock_select_draw();
void _dock_pre_popup(int p_which);
void _dock_split_dragged(int ofs);
void _dock_popup_exit();
void _dock_floating_close_request(Control *p_control);
void _dock_make_float();
void _scene_tab_changed(int p_tab);
void _scene_tab_closed(int p_tab, int option = SCENE_TAB_CLOSE);
void _scene_tab_hovered(int p_tab);
void _scene_tab_exit();
void _scene_tab_input(const Ref<InputEvent> &p_input);
void _reposition_active_tab(int idx_to);
void _thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
void _scene_tab_script_edited(int p_tab);
Dictionary _get_main_scene_state();
void _set_main_scene_state(Dictionary p_state, Node *p_for_scene);
int _get_current_main_editor();
void _save_docks();
void _load_docks();
void _save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section);
void _load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
void _update_dock_slots_visibility();
void _dock_tab_changed(int p_tab);
bool restoring_scenes;
void _save_open_scenes_to_config(Ref<ConfigFile> p_layout, const String &p_section);
void _load_open_scenes_from_config(Ref<ConfigFile> p_layout, const String &p_section);
void _update_layouts_menu();
void _layout_menu_option(int p_id);
void _clear_undo_history();
void _update_addon_config();
static void _file_access_close_error_notify(const String &p_str);
void _toggle_distraction_free_mode();
enum {
MAX_INIT_CALLBACKS = 128,
MAX_BUILD_CALLBACKS = 128
};
void _inherit_imported(const String &p_action);
void _open_imported();
static int plugin_init_callback_count;
static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
void _save_default_environment();
static int build_callback_count;
static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS];
void _license_tree_selected();
void _update_update_spinner();
Vector<Ref<EditorResourceConversionPlugin>> resource_conversion_plugins;
PrintHandlerList print_handler;
static void _print_handler(void *p_this, const String &p_string, bool p_error);
static void _resource_saved(RES p_resource, const String &p_path);
static void _resource_loaded(RES p_resource, const String &p_path);
void _resources_changed(const Vector<String> &p_resources);
void _scan_external_changes();
void _reload_modified_scenes();
void _reload_project_settings();
void _resave_scenes(String p_str);
void _feature_profile_changed();
bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
Ref<ImageTexture> _load_custom_class_icon(const String &p_path) const;
void _pick_main_scene_custom_action(const String &p_custom_action_name);
bool immediate_dialog_confirmed = false;
void _immediate_dialog_confirmed();
protected:
void _notification(int p_what);
static void _bind_methods();
protected:
friend class FileSystemDock;
int get_current_tab();
void set_current_tab(int p_tab);
public:
bool call_build();
static void add_plugin_init_callback(EditorPluginInitializeCallback p_callback);
enum EditorTable {
EDITOR_2D = 0,
EDITOR_3D,
EDITOR_SCRIPT,
EDITOR_ASSETLIB
};
void set_visible_editor(EditorTable p_table) { _editor_select(p_table); }
static EditorNode *get_singleton() { return singleton; }
EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; }
EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; }
EditorInspector *get_inspector() { return inspector_dock->get_inspector(); }
Container *get_inspector_dock_addon_area() { return inspector_dock->get_addon_area(); }
ScriptCreateDialog *get_script_create_dialog() { return scene_tree_dock->get_script_create_dialog(); }
ProjectSettingsEditor *get_project_settings() { return project_settings; }
static void add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
static void remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
void set_docks_visible(bool p_show);
bool get_docks_visible() const;
void set_distraction_free_mode(bool p_enter);
bool is_distraction_free_mode_enabled() const;
void add_control_to_dock(DockSlot p_slot, Control *p_control);
void remove_control_from_dock(Control *p_control);
void set_addon_plugin_enabled(const String &p_addon, bool p_enabled, bool p_config_changed = false);
bool is_addon_plugin_enabled(const String &p_addon) const;
void edit_node(Node *p_node);
void edit_resource(const Ref<Resource> &p_resource) { inspector_dock->edit_resource(p_resource); };
void open_resource(const String &p_type) { inspector_dock->open_resource(p_type); };
void save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path);
void save_resource(const Ref<Resource> &p_resource);
void save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path = String());
void show_about() { _menu_option_confirm(HELP_ABOUT, false); }
static bool has_unsaved_changes() { return singleton->unsaved_cache; }
static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
void push_item(Object *p_object, const String &p_property = "", bool p_inspector_only = false);
void edit_item(Object *p_object);
void edit_item_resource(RES p_resource);
bool item_has_editor(Object *p_object);
void hide_top_editors();
void select_editor_by_name(const String &p_name);
void open_request(const String &p_path);
bool is_changing_scene() const;
static EditorLog *get_log() { return singleton->log; }
Control *get_main_control();
void set_edited_scene(Node *p_scene);
Node *get_edited_scene() { return editor_data.get_edited_scene_root(); }
SubViewport *get_scene_root() { return scene_root; } //root of the scene being edited
void fix_dependencies(const String &p_for_file);
void clear_scene() { _cleanup_scene(); }
int new_scene();
Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true, bool p_force_open_imported = false, bool p_silent_change_tab = false);
Error load_resource(const String &p_resource, bool p_ignore_broken_deps = false);
bool is_scene_open(const String &p_path);
void set_current_version(uint64_t p_version);
void set_current_scene(int p_idx);
static EditorData &get_editor_data() { return singleton->editor_data; }
static EditorFolding &get_editor_folding() { return singleton->editor_folding; }
EditorHistory *get_editor_history() { return &editor_history; }
static VSplitContainer *get_top_split() { return singleton->top_split; }
void request_instance_scene(const String &p_path);
void request_instantiate_scenes(const Vector<String> &p_files);
FileSystemDock *get_filesystem_dock();
ImportDock *get_import_dock();
SceneTreeDock *get_scene_tree_dock();
InspectorDock *get_inspector_dock();
static UndoRedo *get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
EditorSelection *get_editor_selection() { return editor_selection; }
void set_convert_old_scene(bool p_old) { convert_old = p_old; }
void notify_all_debug_sessions_exited();
OS::ProcessID has_child_process(OS::ProcessID p_pid) const { return editor_run.has_child_process(p_pid); }
void stop_child_process(OS::ProcessID p_pid);
Ref<Theme> get_editor_theme() const { return theme; }
Ref<Script> get_object_custom_type_base(const Object *p_object) const;
StringName get_object_custom_type_name(const Object *p_object) const;
Ref<Texture2D> get_object_icon(const Object *p_object, const String &p_fallback = "Object") const;
Ref<Texture2D> get_class_icon(const String &p_class, const String &p_fallback = "Object") const;
void show_accept(const String &p_text, const String &p_title);
void show_warning(const String &p_text, const String &p_title = TTR("Warning!"));
void _copy_warning(const String &p_str);
Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only);
static void register_editor_types();
static void unregister_editor_types();
Control *get_gui_base() { return gui_base; }
Control *get_theme_base() { return gui_base->get_parent_control(); }
static void add_io_error(const String &p_error);
static void progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel = false);
static bool progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true);
static void progress_end_task(const String &p_task);
static void progress_add_task_bg(const String &p_task, const String &p_label, int p_steps);
static void progress_task_step_bg(const String &p_task, int p_step = -1);
static void progress_end_task_bg(const String &p_task);
void save_scene_to_path(String p_file, bool p_with_preview = true) {
if (p_with_preview) {
_save_scene_with_preview(p_file);
} else {
_save_scene(p_file);
}
}
bool is_scene_in_use(const String &p_path);
void scan_import_changes();
void save_layout();
void open_export_template_manager();
void reload_scene(const String &p_path);
bool is_exiting() const { return exiting; }
Button *get_pause_button() { return pause_button; }
Button *add_bottom_panel_item(String p_text, Control *p_item);
void make_bottom_panel_item_visible(Control *p_item);
void raise_bottom_panel_item(Control *p_item);
void hide_bottom_panel();
void remove_bottom_panel_item(Control *p_item);
Variant drag_resource(const Ref<Resource> &p_res, Control *p_from);
Variant drag_files_and_dirs(const Vector<String> &p_paths, Control *p_from);
void add_tool_menu_item(const String &p_name, const Callable &p_callback);
void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
void remove_tool_menu_item(const String &p_name);
void save_all_scenes();
void save_scene_list(Vector<String> p_scene_filenames);
void restart_editor();
void notify_settings_changed();
void dim_editor(bool p_dimming);
bool is_editor_dimmed() const;
void edit_current() { _edit_current(); };
void update_keying() const { inspector_dock->update_keying(); };
bool has_scenes_in_session();
int execute_and_show_output(const String &p_title, const String &p_path, const List<String> &p_arguments, bool p_close_on_ok = true, bool p_close_on_errors = false);
EditorNode();
~EditorNode();
void get_singleton(const char *arg1, bool arg2);
void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
Vector<Ref<EditorResourceConversionPlugin>> find_resource_conversion_plugin(const Ref<Resource> &p_for_resource);
static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
static void add_build_callback(EditorBuildCallback p_callback);
bool ensure_main_scene(bool p_from_native);
Error run_play_native(int p_idx, int p_platform);
void run_play();
void run_play_current();
void run_play_custom(const String &p_custom);
void run_stop();
bool is_run_playing() const;
String get_run_playing_scene() const;
static bool immediate_confirmation_dialog(const String &p_text, const String &p_ok_text = TTR("Ok"), const String &p_cancel_text = TTR("Cancel"));
};
struct EditorProgress {
String task;
bool step(const String &p_state, int p_step = -1, bool p_force_refresh = true) { return EditorNode::progress_task_step(task, p_state, p_step, p_force_refresh); }
EditorProgress(const String &p_task, const String &p_label, int p_amount, bool p_can_cancel = false) {
EditorNode::progress_add_task(p_task, p_label, p_amount, p_can_cancel);
task = p_task;
}
~EditorProgress() { EditorNode::progress_end_task(task); }
};
class EditorPluginList : public Object {
private:
Vector<EditorPlugin *> plugins_list;
public:
void set_plugins_list(Vector<EditorPlugin *> p_plugins_list) {
plugins_list = p_plugins_list;
}
Vector<EditorPlugin *> &get_plugins_list() {
return plugins_list;
}
void make_visible(bool p_visible);
void edit(Object *p_object);
bool forward_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
void forward_canvas_force_draw_over_viewport(Control *p_overlay);
bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
void forward_spatial_draw_over_viewport(Control *p_overlay);
void forward_spatial_force_draw_over_viewport(Control *p_overlay);
void add_plugin(EditorPlugin *p_plugin);
void remove_plugin(EditorPlugin *p_plugin);
void clear();
bool is_empty();
EditorPluginList();
~EditorPluginList();
};
struct EditorProgressBG {
String task;
void step(int p_step = -1) { EditorNode::progress_task_step_bg(task, p_step); }
EditorProgressBG(const String &p_task, const String &p_label, int p_amount) {
EditorNode::progress_add_task_bg(p_task, p_label, p_amount);
task = p_task;
}
~EditorProgressBG() { EditorNode::progress_end_task_bg(task); }
};
#endif // EDITOR_NODE_H
|