summaryrefslogtreecommitdiff
path: root/editor/editor_native_shader_source_visualizer.cpp
blob: 4a0fc235a51bfe48b3776bcf48191b6a8d675cfa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
/**************************************************************************/
/*  editor_native_shader_source_visualizer.cpp                            */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "editor_native_shader_source_visualizer.h"

#include "scene/gui/text_edit.h"

void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) {
	if (versions) {
		memdelete(versions);
		versions = nullptr;
	}

	RS::ShaderNativeSourceCode nsc = RS::get_singleton()->shader_get_native_source_code(p_shader);

	versions = memnew(TabContainer);
	versions->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
	versions->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	versions->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	for (int i = 0; i < nsc.versions.size(); i++) {
		TabContainer *vtab = memnew(TabContainer);
		vtab->set_name("Version " + itos(i));
		vtab->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
		vtab->set_v_size_flags(Control::SIZE_EXPAND_FILL);
		vtab->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		versions->add_child(vtab);
		for (int j = 0; j < nsc.versions[i].stages.size(); j++) {
			TextEdit *vtext = memnew(TextEdit);
			vtext->set_editable(false);
			vtext->set_name(nsc.versions[i].stages[j].name);
			vtext->set_text(nsc.versions[i].stages[j].code);
			vtext->set_v_size_flags(Control::SIZE_EXPAND_FILL);
			vtext->set_h_size_flags(Control::SIZE_EXPAND_FILL);
			vtab->add_child(vtext);
		}
	}
	add_child(versions);
	popup_centered_ratio();
}

void EditorNativeShaderSourceVisualizer::_bind_methods() {
	ClassDB::bind_method("_inspect_shader", &EditorNativeShaderSourceVisualizer::_inspect_shader);
}
EditorNativeShaderSourceVisualizer::EditorNativeShaderSourceVisualizer() {
	add_to_group("_native_shader_source_visualizer");
	set_title(TTR("Native Shader Source Inspector"));
}