1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
|
/*************************************************************************/
/* editor_inspector.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_INSPECTOR_H
#define EDITOR_INSPECTOR_H
#include "scene/gui/box_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/scroll_container.h"
class UndoRedo;
class EditorProperty : public Container {
GDCLASS(EditorProperty, Container)
private:
String label;
int text_size;
friend class EditorInspector;
Object *object;
StringName property;
int property_usage;
bool read_only;
bool checkable;
bool checked;
bool draw_red;
bool keying;
Rect2 keying_rect;
bool keying_hover;
Rect2 revert_rect;
bool revert_hover;
Rect2 check_rect;
bool check_hover;
bool can_revert;
bool use_folding;
bool _might_be_in_instance();
bool _is_property_different(const Variant &p_current, const Variant &p_orig, int p_usage);
bool _is_instanced_node_with_original_property_different();
bool _get_instanced_node_original_property(const StringName &p_prop, Variant &value);
void _focusable_focused(int p_index);
bool selectable;
bool selected;
int selected_focusable;
Vector<Control *> focusables;
Control *label_reference;
Control *bottom_editor;
protected:
void _notification(int p_what);
static void _bind_methods();
void _gui_input(const Ref<InputEvent> &p_event);
public:
virtual Size2 get_minimum_size() const;
void set_label(const String &p_label);
String get_label() const;
void set_read_only(bool p_read_only);
bool is_read_only() const;
Object *get_edited_object();
StringName get_edited_property();
virtual void update_property();
void update_reload_status();
virtual bool use_keying_next() const;
void set_checkable(bool p_checkable);
bool is_checkable() const;
void set_checked(bool p_checked);
bool is_checked() const;
void set_draw_red(bool p_draw_red);
bool is_draw_red() const;
void set_keying(bool p_keying);
bool is_keying() const;
void add_focusable(Control *p_control);
void select(int p_focusable = -1);
void deselect();
bool is_selected() const;
void set_label_reference(Control *p_control);
void set_bottom_editor(Control *p_editor);
void set_use_folding(bool p_use_folding);
bool is_using_folding() const;
virtual void expand_all_folding();
virtual void collapse_all_folding();
virtual Variant get_drag_data(const Point2 &p_point);
void set_selectable(bool p_selectable);
bool is_selectable() const;
void set_object_and_property(Object *p_object, const StringName &p_property);
EditorProperty();
};
class EditorInspectorPlugin : public Reference {
GDCLASS(EditorInspectorPlugin, Reference)
friend class EditorInspector;
struct AddedEditor {
Control *property_editor;
Vector<String> properties;
String label;
};
List<AddedEditor> added_editors;
protected:
static void _bind_methods();
public:
void add_custom_control(Control *control);
void add_property_editor(const String &p_for_property, Control *p_prop);
void add_property_editor_for_multiple_properties(const String &p_label, const Vector<String> &p_properties, Control *p_prop);
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
virtual void parse_category(Object *p_object, const String &p_parse_category);
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
virtual void parse_end();
};
class EditorInspectorCategory : public Control {
GDCLASS(EditorInspectorCategory, Control);
friend class EditorInspector;
Ref<Texture> icon;
String label;
Color bg_color;
protected:
void _notification(int p_what);
public:
virtual Size2 get_minimum_size() const;
EditorInspectorCategory();
};
class EditorInspectorSection : public Container {
GDCLASS(EditorInspectorSection, Container);
String label;
String section;
Object *object;
VBoxContainer *vbox;
Color bg_color;
bool foldable;
protected:
void _notification(int p_what);
static void _bind_methods();
void _gui_input(const Ref<InputEvent> &p_event);
public:
virtual Size2 get_minimum_size() const;
void setup(const String &p_section, const String &p_label, Object *p_object, const Color &p_bg_color, bool p_foldable);
VBoxContainer *get_vbox();
void unfold();
void fold();
Object *get_edited_object();
EditorInspectorSection();
};
class EditorInspector : public ScrollContainer {
GDCLASS(EditorInspector, ScrollContainer);
UndoRedo *undo_redo;
enum {
MAX_PLUGINS = 1024
};
static Ref<EditorInspectorPlugin> inspector_plugins[MAX_PLUGINS];
static int inspector_plugin_count;
VBoxContainer *main_vbox;
//map use to cache the instanced editors
Map<StringName, List<EditorProperty *> > editor_property_map;
List<EditorInspectorSection *> sections;
Set<StringName> pending;
void _clear();
Object *object;
//
LineEdit *search_box;
bool show_categories;
bool hide_script;
bool use_doc_hints;
bool capitalize_paths;
bool use_filter;
bool autoclear;
bool use_folding;
int changing;
bool update_all_pending;
bool read_only;
bool keying;
float refresh_countdown;
bool update_tree_pending;
StringName _prop_edited;
StringName property_selected;
int property_focusable;
Map<StringName, Map<StringName, String> > descr_cache;
Map<StringName, String> class_descr_cache;
void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field);
void _property_changed(const String &p_path, const Variant &p_value, bool changing = false);
void _property_changed_update_all(const String &p_path, const Variant &p_value);
void _multiple_properties_changed(Vector<String> p_paths, Array p_values);
void _property_keyed(const String &p_path);
void _property_keyed_with_value(const String &p_path, const Variant &p_value);
void _property_checked(const String &p_path, bool p_checked);
void _resource_selected(const String &p_path, RES p_resource);
void _property_selected(const String &p_path, int p_focusable);
void _object_id_selected(const String &p_path, ObjectID p_id);
void _node_removed(Node *p_node);
void _changed_callback(Object *p_changed, const char *p_prop);
void _edit_request_change(Object *p_changed, const String &p_prop);
void _filter_changed(const String &p_text);
void _parse_added_editors(VBoxContainer *current_vbox, Ref<EditorInspectorPlugin> ped);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
static void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
static void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
static void cleanup_plugins();
void set_undo_redo(UndoRedo *p_undo_redo);
String get_selected_path() const;
void update_tree();
void update_property(const String &p_prop);
void refresh();
void edit(Object *p_object);
Object *get_edited_object();
void set_keying(bool p_active);
void set_read_only(bool p_read_only);
bool is_capitalize_paths_enabled() const;
void set_enable_capitalize_paths(bool p_capitalize);
void set_autoclear(bool p_enable);
void set_show_categories(bool p_show);
void set_use_doc_hints(bool p_enable);
void set_hide_script(bool p_hide);
void set_use_filter(bool p_use);
void register_text_enter(Node *p_line_edit);
void set_subsection_selectable(bool p_selectable);
void set_property_selectable(bool p_selectable);
void set_use_folding(bool p_enable);
bool is_using_folding();
void collapse_all_folding();
void expand_all_folding();
void set_scroll_offset(int p_offset);
int get_scroll_offset() const;
EditorInspector();
};
#endif // INSPECTOR_H
|