1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
|
/*************************************************************************/
/* editor_file_system.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_FILE_SYSTEM_H
#define EDITOR_FILE_SYSTEM_H
#include "os/dir_access.h"
#include "os/thread.h"
#include "os/thread_safe.h"
#include "scene/main/node.h"
#include "set.h"
class FileAccess;
struct EditorProgressBG;
class EditorFileSystemDirectory : public Object {
GDCLASS(EditorFileSystemDirectory, Object);
String name;
uint64_t modified_time;
bool verified; //used for checking changes
EditorFileSystemDirectory *parent;
Vector<EditorFileSystemDirectory *> subdirs;
struct FileInfo {
String file;
StringName type;
uint64_t modified_time;
uint64_t import_modified_time;
Vector<String> deps;
bool verified; //used for checking changes
};
struct FileInfoSort {
bool operator()(const FileInfo *p_a, const FileInfo *p_b) const {
return p_a->file < p_b->file;
}
};
void sort_files();
Vector<FileInfo *> files;
static void _bind_methods();
friend class EditorFileSystem;
public:
String get_name();
String get_path() const;
int get_subdir_count() const;
EditorFileSystemDirectory *get_subdir(int p_idx);
int get_file_count() const;
String get_file(int p_idx) const;
String get_file_path(int p_idx) const;
StringName get_file_type(int p_idx) const;
Vector<String> get_file_deps(int p_idx) const;
EditorFileSystemDirectory *get_parent();
int find_file_index(const String &p_file) const;
int find_dir_index(const String &p_dir) const;
EditorFileSystemDirectory();
~EditorFileSystemDirectory();
};
class EditorFileSystem : public Node {
GDCLASS(EditorFileSystem, Node);
_THREAD_SAFE_CLASS_
struct ItemAction {
enum Action {
ACTION_NONE,
ACTION_DIR_ADD,
ACTION_DIR_REMOVE,
ACTION_FILE_ADD,
ACTION_FILE_REMOVE,
ACTION_FILE_REIMPORT
};
Action action;
EditorFileSystemDirectory *dir;
String file;
EditorFileSystemDirectory *new_dir;
EditorFileSystemDirectory::FileInfo *new_file;
ItemAction() {
action = ACTION_NONE;
dir = NULL;
new_dir = NULL;
new_file = NULL;
}
};
bool use_threads;
Thread *thread;
static void _thread_func(void *_userdata);
EditorFileSystemDirectory *new_filesystem;
bool abort_scan;
bool scanning;
bool importing;
float scan_total;
void _scan_filesystem();
EditorFileSystemDirectory *filesystem;
static EditorFileSystem *singleton;
/* Used for reading the filesystem cache file */
struct FileCache {
String type;
uint64_t modification_time;
uint64_t import_modification_time;
Vector<String> deps;
};
HashMap<String, FileCache> file_cache;
struct ScanProgress {
float low;
float hi;
mutable EditorProgressBG *progress;
void update(int p_current, int p_total) const;
ScanProgress get_sub(int p_current, int p_total) const;
};
void _save_filesystem_cache();
void _save_filesystem_cache(EditorFileSystemDirectory *p_dir, FileAccess *p_file);
bool _find_file(const String &p_file, EditorFileSystemDirectory **r_d, int &r_file_pos) const;
void _scan_fs_changes(EditorFileSystemDirectory *p_dir, const ScanProgress &p_progress);
int md_count;
Set<String> valid_extensions;
Set<String> import_extensions;
void _scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess *da, const ScanProgress &p_progress);
Thread *thread_sources;
bool scanning_changes;
bool scanning_changes_done;
static void _thread_func_sources(void *_userdata);
List<String> sources_changed;
List<ItemAction> scan_actions;
bool _update_scan_actions();
static void _resource_saved(const String &p_path);
void _update_extensions();
void _reimport_file(const String &p_file);
bool _check_missing_imported_files(const String &p_path);
bool reimport_on_missing_imported_files;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static EditorFileSystem *get_singleton() { return singleton; }
EditorFileSystemDirectory *get_filesystem();
bool is_scanning() const;
bool is_importing() const { return importing; }
float get_scanning_progress() const;
void scan();
void scan_changes();
void get_changed_sources(List<String> *r_changed);
void update_file(const String &p_file);
EditorFileSystemDirectory *get_filesystem_path(const String &p_path);
String get_file_type(const String &p_file) const;
EditorFileSystemDirectory *find_file(const String &p_file, int *r_index) const;
void reimport_files(const Vector<String> &p_files);
EditorFileSystem();
~EditorFileSystem();
};
#endif // EDITOR_FILE_SYSTEM_H
|