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/*************************************************************************/
/* dependency_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DEPENDENCY_EDITOR_H
#define DEPENDENCY_EDITOR_H
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tree.h"
class EditorFileDialog;
class EditorFileSystemDirectory;
class EditorNode;
class DependencyEditor : public AcceptDialog {
GDCLASS(DependencyEditor, AcceptDialog);
Tree *tree;
Button *fixdeps;
EditorFileDialog *search;
String replacing;
String editing;
List<String> missing;
void _fix_and_find(EditorFileSystemDirectory *efsd, Map<String, Map<String, String>> &candidates);
void _searched(const String &p_path);
void _load_pressed(Object *p_item, int p_cell, int p_button);
void _fix_all();
void _update_list();
void _update_file();
protected:
static void _bind_methods();
public:
void edit(const String &p_path);
DependencyEditor();
};
class DependencyEditorOwners : public AcceptDialog {
GDCLASS(DependencyEditorOwners, AcceptDialog);
ItemList *owners;
PopupMenu *file_options;
EditorNode *editor;
String editing;
void _fill_owners(EditorFileSystemDirectory *efsd);
static void _bind_methods();
void _list_rmb_select(int p_item, const Vector2 &p_pos);
void _select_file(int p_idx);
void _file_option(int p_option);
private:
enum FileMenu {
FILE_OPEN
};
public:
void show(const String &p_path);
DependencyEditorOwners(EditorNode *p_editor);
};
class DependencyRemoveDialog : public ConfirmationDialog {
GDCLASS(DependencyRemoveDialog, ConfirmationDialog);
Label *text;
Tree *owners;
Map<String, String> all_remove_files;
Vector<String> dirs_to_delete;
Vector<String> files_to_delete;
struct RemovedDependency {
String file;
String file_type;
String dependency;
String dependency_folder;
bool operator<(const RemovedDependency &p_other) const {
if (dependency_folder.is_empty() != p_other.dependency_folder.is_empty()) {
return p_other.dependency_folder.is_empty();
} else {
return dependency < p_other.dependency;
}
}
};
void _find_files_in_removed_folder(EditorFileSystemDirectory *efsd, const String &p_folder);
void _find_all_removed_dependencies(EditorFileSystemDirectory *efsd, Vector<RemovedDependency> &p_removed);
void _build_removed_dependency_tree(const Vector<RemovedDependency> &p_removed);
void ok_pressed() override;
static void _bind_methods();
public:
void show(const Vector<String> &p_folders, const Vector<String> &p_files);
DependencyRemoveDialog();
};
class DependencyErrorDialog : public ConfirmationDialog {
GDCLASS(DependencyErrorDialog, ConfirmationDialog);
public:
enum Mode {
MODE_SCENE,
MODE_RESOURCE,
};
private:
String for_file;
Mode mode;
Button *fdep;
Label *text;
Tree *files;
void ok_pressed() override;
void custom_action(const String &) override;
public:
void show(Mode p_mode, const String &p_for_file, const Vector<String> &report);
DependencyErrorDialog();
};
class OrphanResourcesDialog : public ConfirmationDialog {
GDCLASS(OrphanResourcesDialog, ConfirmationDialog);
DependencyEditor *dep_edit;
Tree *files;
ConfirmationDialog *delete_confirm;
void ok_pressed() override;
bool _fill_owners(EditorFileSystemDirectory *efsd, HashMap<String, int> &refs, TreeItem *p_parent);
List<String> paths;
void _find_to_delete(TreeItem *p_item, List<String> &paths);
void _delete_confirm();
void _button_pressed(Object *p_item, int p_column, int p_id);
void refresh();
static void _bind_methods();
public:
void show();
OrphanResourcesDialog();
};
#endif // DEPENDENCY_EDITOR_H
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