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/*************************************************************************/
/*  editor_debugger_server.h                                             */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef EDITOR_DEBUGGER_CONNECTION_H
#define EDITOR_DEBUGGER_CONNECTION_H

#include "core/debugger/remote_debugger_peer.h"
#include "core/object/ref_counted.h"

class EditorDebuggerServer : public RefCounted {
public:
	typedef EditorDebuggerServer *(*CreateServerFunc)(const String &p_uri);

private:
	static Map<StringName, CreateServerFunc> protocols;

public:
	static void initialize();
	static void deinitialize();

	static void register_protocol_handler(const String &p_protocol, CreateServerFunc p_func);
	static EditorDebuggerServer *create(const String &p_protocol);

	virtual String get_uri() const = 0;
	virtual void poll() = 0;
	virtual Error start(const String &p_uri) = 0;
	virtual void stop() = 0;
	virtual bool is_active() const = 0;
	virtual bool is_connection_available() const = 0;
	virtual Ref<RemoteDebuggerPeer> take_connection() = 0;
};

#endif // EDITOR_DEBUGGER_CONNECTION_H