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/**************************************************************************/
/*  debug_adapter_parser.h                                                */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef DEBUG_ADAPTER_PARSER_H
#define DEBUG_ADAPTER_PARSER_H

#include "core/config/project_settings.h"
#include "debug_adapter_protocol.h"
#include "debug_adapter_types.h"

struct DAPeer;
class DebugAdapterProtocol;

class DebugAdapterParser : public Object {
	GDCLASS(DebugAdapterParser, Object);

private:
	friend DebugAdapterProtocol;

	_FORCE_INLINE_ bool is_valid_path(const String &p_path) const {
		return p_path.begins_with(ProjectSettings::get_singleton()->get_resource_path());
	}

protected:
	static void _bind_methods();

	Dictionary prepare_base_event() const;
	Dictionary prepare_success_response(const Dictionary &p_params) const;
	Dictionary prepare_error_response(const Dictionary &p_params, DAP::ErrorType err_type, const Dictionary &variables = Dictionary()) const;

	Dictionary ev_stopped() const;

public:
	// Requests
	Dictionary req_initialize(const Dictionary &p_params) const;
	Dictionary req_launch(const Dictionary &p_params) const;
	Dictionary req_disconnect(const Dictionary &p_params) const;
	Dictionary req_attach(const Dictionary &p_params) const;
	Dictionary req_restart(const Dictionary &p_params) const;
	Dictionary req_terminate(const Dictionary &p_params) const;
	Dictionary req_pause(const Dictionary &p_params) const;
	Dictionary req_continue(const Dictionary &p_params) const;
	Dictionary req_threads(const Dictionary &p_params) const;
	Dictionary req_stackTrace(const Dictionary &p_params) const;
	Dictionary req_setBreakpoints(const Dictionary &p_params) const;
	Dictionary req_breakpointLocations(const Dictionary &p_params) const;
	Dictionary req_scopes(const Dictionary &p_params) const;
	Dictionary req_variables(const Dictionary &p_params) const;
	Dictionary req_next(const Dictionary &p_params) const;
	Dictionary req_stepIn(const Dictionary &p_params) const;
	Dictionary req_evaluate(const Dictionary &p_params) const;
	Dictionary req_godot_put_msg(const Dictionary &p_params) const;

	// Events
	Dictionary ev_initialized() const;
	Dictionary ev_process(const String &p_command) const;
	Dictionary ev_terminated() const;
	Dictionary ev_exited(const int &p_exitcode) const;
	Dictionary ev_stopped_paused() const;
	Dictionary ev_stopped_exception(const String &p_error) const;
	Dictionary ev_stopped_breakpoint(const int &p_id) const;
	Dictionary ev_stopped_step() const;
	Dictionary ev_continued() const;
	Dictionary ev_output(const String &p_message) const;
	Dictionary ev_custom_data(const String &p_msg, const Array &p_data) const;
	Dictionary ev_breakpoint(const DAP::Breakpoint &p_breakpoint, const bool &p_enabled) const;
};

#endif // DEBUG_ADAPTER_PARSER_H