1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
|
/*************************************************************************/
/* connections_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifndef CONNECTIONS_DIALOG_H
#define CONNECTIONS_DIALOG_H
#include "core/object/undo_redo.h"
#include "editor/editor_inspector.h"
#include "editor/scene_tree_editor.h"
#include "scene/gui/button.h"
#include "scene/gui/check_button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
class PopupMenu;
class ConnectDialogBinds;
class SpinBox;
class ConnectDialog : public ConfirmationDialog {
GDCLASS(ConnectDialog, ConfirmationDialog);
public:
struct ConnectionData {
Node *source = nullptr;
Node *target = nullptr;
StringName signal;
StringName method;
uint32_t flags = 0;
int unbinds = 0;
Vector<Variant> binds;
ConnectionData() {}
ConnectionData(const Connection &p_connection) {
source = Object::cast_to<Node>(p_connection.signal.get_object());
signal = p_connection.signal.get_name();
target = Object::cast_to<Node>(p_connection.callable.get_object());
flags = p_connection.flags;
Callable base_callable;
if (p_connection.callable.is_custom()) {
CallableCustomBind *ccb = dynamic_cast<CallableCustomBind *>(p_connection.callable.get_custom());
if (ccb) {
binds = ccb->get_binds();
base_callable = ccb->get_callable();
}
CallableCustomUnbind *ccu = dynamic_cast<CallableCustomUnbind *>(p_connection.callable.get_custom());
if (ccu) {
unbinds = ccu->get_unbinds();
base_callable = ccu->get_callable();
}
} else {
base_callable = p_connection.callable;
}
method = base_callable.get_method();
}
Callable get_callable() {
if (unbinds > 0) {
return Callable(target, method).unbind(unbinds);
} else if (!binds.is_empty()) {
const Variant *args = binds.ptr();
return Callable(target, method).bind(&args, binds.size());
} else {
return Callable(target, method);
}
}
};
private:
Label *connect_to_label;
LineEdit *from_signal;
Node *source;
StringName signal;
LineEdit *dst_method;
ConnectDialogBinds *cdbinds;
bool edit_mode;
NodePath dst_path;
VBoxContainer *vbc_right;
SceneTreeEditor *tree;
AcceptDialog *error;
SpinBox *unbind_count;
EditorInspector *bind_editor;
OptionButton *type_list;
CheckBox *deferred;
CheckBox *oneshot;
CheckButton *advanced;
Vector<Control *> bind_controls;
Label *error_label;
void ok_pressed() override;
void _cancel_pressed();
void _item_activated();
void _text_submitted(const String &p_text);
void _tree_node_selected();
void _unbind_count_changed(double p_count);
void _add_bind();
void _remove_bind();
void _advanced_pressed();
void _update_ok_enabled();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
Node *get_source() const;
StringName get_signal_name() const;
NodePath get_dst_path() const;
void set_dst_node(Node *p_node);
StringName get_dst_method_name() const;
void set_dst_method(const StringName &p_method);
int get_unbinds() const;
Vector<Variant> get_binds() const;
bool get_deferred() const;
bool get_oneshot() const;
bool is_editing() const;
void init(ConnectionData p_cd, bool p_edit = false);
void popup_dialog(const String &p_for_signal);
ConnectDialog();
~ConnectDialog();
};
//////////////////////////////////////////
// Custom Tree needed to use a RichTextLabel as tooltip control
// when display signal documentation.
class ConnectionsDockTree : public Tree {
virtual Control *make_custom_tooltip(const String &p_text) const;
};
class ConnectionsDock : public VBoxContainer {
GDCLASS(ConnectionsDock, VBoxContainer);
//Right-click Pop-up Menu Options.
enum SignalMenuOption {
CONNECT,
DISCONNECT_ALL
};
enum SlotMenuOption {
EDIT,
GO_TO_SCRIPT,
DISCONNECT
};
Node *selected_node;
ConnectionsDockTree *tree;
EditorNode *editor;
ConfirmationDialog *disconnect_all_dialog;
ConnectDialog *connect_dialog;
Button *connect_button;
PopupMenu *signal_menu;
PopupMenu *slot_menu;
UndoRedo *undo_redo;
LineEdit *search_box;
Map<StringName, Map<StringName, String>> descr_cache;
void _filter_changed(const String &p_text);
void _make_or_edit_connection();
void _connect(ConnectDialog::ConnectionData p_cd);
void _disconnect(TreeItem &p_item);
void _disconnect_all();
void _tree_item_selected();
void _tree_item_activated();
bool _is_item_signal(TreeItem &p_item);
void _open_connection_dialog(TreeItem &p_item);
void _open_connection_dialog(ConnectDialog::ConnectionData p_cd);
void _go_to_script(TreeItem &p_item);
void _handle_signal_menu_option(int p_option);
void _handle_slot_menu_option(int p_option);
void _rmb_pressed(Vector2 p_position);
void _close();
protected:
void _connect_pressed();
void _notification(int p_what);
static void _bind_methods();
public:
void set_undoredo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
void set_node(Node *p_node);
void update_tree();
ConnectionsDock(EditorNode *p_editor = nullptr);
~ConnectionsDock();
};
#endif
|