1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
|
#ifndef ANIMATION_TRACK_EDITOR_H
#define ANIMATION_TRACK_EDITOR_H
#include "scene/gui/control.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
#include "editor/property_selector.h"
#include "editor_data.h"
#include "editor_spin_slider.h"
#include "property_editor.h"
#include "scene/animation/animation_cache.h"
#include "scene/resources/animation.h"
#include "scene_tree_editor.h"
class AnimationTimelineEdit : public Range {
GDCLASS(AnimationTimelineEdit, Range)
Ref<Animation> animation;
int name_limit;
Range *zoom;
Range *h_scroll;
float play_position_pos;
HBoxContainer *len_hb;
EditorSpinSlider *length;
ToolButton *loop;
TextureRect *time_icon;
MenuButton *add_track;
Control *play_position; //separate control used to draw so updates for only position changed are much faster
HScrollBar *hscroll;
void _zoom_changed(double);
void _anim_length_changed(double p_new_len);
void _anim_loop_pressed();
void _play_position_draw();
UndoRedo *undo_redo;
Rect2 hsize_rect;
bool editing;
bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up)
bool panning_timeline;
float panning_timeline_from;
float panning_timeline_at;
bool dragging_timeline;
bool dragging_hsize;
float dragging_hsize_from;
float dragging_hsize_at;
void _gui_input(const Ref<InputEvent> &p_event);
void _track_added(int p_track);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
int get_name_limit() const;
int get_buttons_width() const;
float get_zoom_scale() const;
virtual Size2 get_minimum_size() const;
void set_animation(const Ref<Animation> &p_animation);
void set_zoom(Range *p_zoom);
Range *get_zoom() const { return zoom; }
void set_undo_redo(UndoRedo *p_undo_redo);
void set_block_animation_update_ptr(bool *p_block_ptr);
void set_play_position(float p_pos);
float get_play_position() const;
void update_play_position();
void update_values();
void set_hscroll(HScrollBar *p_hscroll);
AnimationTimelineEdit();
};
class AnimationTrackEditor;
class AnimationTrackEdit : public Control {
GDCLASS(AnimationTrackEdit, Control)
enum {
MENU_CALL_MODE_CONTINUOUS,
MENU_CALL_MODE_DISCRETE,
MENU_CALL_MODE_TRIGGER,
MENU_CALL_MODE_CAPTURE,
MENU_INTERPOLATION_NEAREST,
MENU_INTERPOLATION_LINEAR,
MENU_INTERPOLATION_CUBIC,
MENU_LOOP_WRAP,
MENU_LOOP_CLAMP,
MENU_KEY_INSERT,
MENU_KEY_DUPLICATE,
MENU_KEY_DELETE
};
AnimationTimelineEdit *timeline;
UndoRedo *undo_redo;
LineEdit *path;
Node *root;
Control *play_position; //separate control used to draw so updates for only position changed are much faster
float play_position_pos;
Ref<Animation> animation;
int track;
Rect2 check_rect;
Rect2 path_rect;
Rect2 update_mode_rect;
Rect2 interp_mode_rect;
Rect2 loop_mode_rect;
Rect2 remove_rect;
Rect2 bezier_edit_rect;
Ref<Texture> type_icon;
Ref<Texture> selected_icon;
PopupMenu *menu;
bool clicking_on_name;
void _zoom_changed();
Ref<Texture> icon_cache;
String path_cache;
void _menu_selected(int p_index);
bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up)
void _path_entered(const String &p_text);
void _play_position_draw();
mutable int dropping_at;
float insert_at_pos;
bool moving_selection_attempt;
int select_single_attempt;
bool moving_selection;
float moving_selection_from_ofs;
bool in_group;
AnimationTrackEditor *editor;
protected:
static void _bind_methods();
void _notification(int p_what);
virtual void _gui_input(const Ref<InputEvent> &p_event);
public:
virtual Variant get_drag_data(const Point2 &p_point);
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
virtual void drop_data(const Point2 &p_point, const Variant &p_data);
virtual String get_tooltip(const Point2 &p_pos) const;
virtual int get_key_height() const;
virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
virtual bool is_key_selectable_by_distance() const;
virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right);
virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
virtual void draw_bg(int p_clip_left, int p_clip_right);
virtual void draw_fg(int p_clip_left, int p_clip_right);
//helper
void draw_texture_clipped(const Ref<Texture> &p_texture, const Vector2 &p_pos);
void draw_texture_region_clipped(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_region);
void draw_rect_clipped(const Rect2 &p_rect, const Color &p_color, bool p_filled = true);
int get_track() const;
Ref<Animation> get_animation() const;
AnimationTimelineEdit *get_timeline() const { return timeline; }
AnimationTrackEditor *get_editor() const { return editor; }
UndoRedo *get_undo_redo() const { return undo_redo; }
bool *get_block_animation_update_ptr() { return block_animation_update_ptr; }
void set_animation_and_track(const Ref<Animation> &p_animation, int p_track);
virtual Size2 get_minimum_size() const;
void set_undo_redo(UndoRedo *p_undo_redo);
void set_timeline(AnimationTimelineEdit *p_timeline);
void set_editor(AnimationTrackEditor *p_editor);
void set_root(Node *p_root);
void set_block_animation_update_ptr(bool *p_block_ptr);
void set_play_position(float p_pos);
void update_play_position();
void cancel_drop();
void set_in_group(bool p_enable);
void append_to_selection(const Rect2 &p_box);
AnimationTrackEdit();
};
class AnimationTrackEditPlugin : public Reference {
GDCLASS(AnimationTrackEditPlugin, Reference)
public:
virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage);
virtual AnimationTrackEdit *create_audio_track_edit();
virtual AnimationTrackEdit *create_animation_track_edit(Object *p_object);
};
class AnimationTrackKeyEdit;
class AnimationBezierTrackEdit;
class AnimationTrackEditGroup : public Control {
GDCLASS(AnimationTrackEditGroup, Control)
Ref<Texture> icon;
String node_name;
NodePath node;
Node *root;
AnimationTimelineEdit *timeline;
void _zoom_changed();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void set_type_and_name(const Ref<Texture> &p_type, const String &p_name, const NodePath &p_node);
virtual Size2 get_minimum_size() const;
void set_timeline(AnimationTimelineEdit *p_timeline);
void set_root(Node *p_root);
AnimationTrackEditGroup();
};
class AnimationTrackEditor : public VBoxContainer {
GDCLASS(AnimationTrackEditor, VBoxContainer)
enum {
EDIT_COPY_TRACKS,
EDIT_COPY_TRACKS_CONFIRM,
EDIT_PASTE_TRACKS,
EDIT_SCALE_SELECTION,
EDIT_SCALE_FROM_CURSOR,
EDIT_SCALE_CONFIRM,
EDIT_DUPLICATE_SELECTION,
EDIT_DUPLICATE_TRANSPOSED,
EDIT_DELETE_SELECTION,
EDIT_GOTO_NEXT_STEP,
EDIT_GOTO_PREV_STEP,
EDIT_OPTIMIZE_ANIMATION,
EDIT_OPTIMIZE_ANIMATION_CONFIRM,
EDIT_CLEAN_UP_ANIMATION,
EDIT_CLEAN_UP_ANIMATION_CONFIRM
};
Ref<Animation> animation;
Node *root;
MenuButton *edit;
HScrollBar *hscroll;
ScrollContainer *scroll;
VBoxContainer *track_vbox;
AnimationBezierTrackEdit *bezier_edit;
AnimationTimelineEdit *timeline;
HSlider *zoom;
EditorSpinSlider *step;
TextureRect *zoom_icon;
ToolButton *snap;
Vector<AnimationTrackEdit *> track_edits;
Vector<AnimationTrackEditGroup *> groups;
bool block_animation_update;
int _get_track_selected();
void _animation_changed();
void _update_tracks();
void _name_limit_changed();
void _timeline_changed(float p_new_pos, bool p_drag);
void _track_remove_request(int p_track);
UndoRedo *undo_redo;
void _update_scroll(double);
void _update_step(double p_new_step);
void _update_length(double p_new_step);
void _dropped_track(int p_from_track, int p_to_track);
void _add_track(int p_type);
void _new_track_node_selected(NodePath p_path);
void _new_track_property_selected(String p_name);
PropertySelector *prop_selector;
PropertySelector *method_selector;
SceneTreeDialog *pick_track;
int adding_track_type;
NodePath adding_track_path;
bool keying;
struct InsertData {
Animation::TrackType type;
NodePath path;
int track_idx;
Variant value;
String query;
bool advance;
}; /* insert_data;*/
Label *insert_confirm_text;
CheckBox *insert_confirm_bezier;
ConfirmationDialog *insert_confirm;
bool insert_queue;
bool inserting;
bool insert_query;
List<InsertData> insert_data;
uint64_t insert_frame;
void _query_insert(const InsertData &p_id);
void _confirm_insert_list();
int _confirm_insert(InsertData p_id, int p_last_track, bool p_create_beziers = false);
void _insert_delay();
void _root_removed(Node *p_root);
PropertyInfo _find_hint_for_track(int p_idx, NodePath &r_base_path, Variant *r_current_val = NULL);
void _timeline_value_changed(double);
float insert_key_from_track_call_ofs;
int insert_key_from_track_call_track;
void _insert_key_from_track(float p_ofs, int p_track);
void _add_method_key(const String &p_method);
void _clear_selection();
void _clear_selection_for_anim(const Ref<Animation> &p_anim);
void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos);
//selection
struct SelectedKey {
int track;
int key;
bool operator<(const SelectedKey &p_key) const { return track == p_key.track ? key < p_key.key : track < p_key.track; };
};
struct KeyInfo {
float pos;
};
Map<SelectedKey, KeyInfo> selection;
void _key_selected(int p_key, bool p_single, int p_track);
void _key_deselected(int p_key, int p_track);
bool moving_selection;
float moving_selection_offset;
void _move_selection_begin();
void _move_selection(float p_offset);
void _move_selection_commit();
void _move_selection_cancel();
AnimationTrackKeyEdit *key_edit;
void _update_key_edit();
void _clear_key_edit();
Control *box_selection;
void _box_selection_draw();
bool box_selecting;
Vector2 box_selecting_from;
Rect2 box_select_rect;
void _scroll_input(const Ref<InputEvent> &p_event);
Vector<Ref<AnimationTrackEditPlugin> > track_edit_plugins;
void _cancel_bezier_edit();
void _bezier_edit(int p_for_track);
////////////// edit menu stuff
ConfirmationDialog *optimize_dialog;
SpinBox *optimize_linear_error;
SpinBox *optimize_angular_error;
SpinBox *optimize_max_angle;
ConfirmationDialog *cleanup_dialog;
CheckButton *cleanup_keys;
CheckButton *cleanup_tracks;
CheckButton *cleanup_all;
ConfirmationDialog *scale_dialog;
SpinBox *scale;
void _edit_menu_pressed(int p_option);
int last_menu_track_opt;
void _cleanup_animation(Ref<Animation> p_animation);
void _anim_duplicate_keys(bool transpose);
void _view_group_toggle();
ToolButton *view_group;
ToolButton *selected_filter;
void _selection_changed();
ConfirmationDialog *track_copy_dialog;
Tree *track_copy_select;
struct TrackClipboard {
NodePath full_path;
NodePath base_path;
Animation::TrackType track_type;
Animation::InterpolationType interp_type;
Animation::UpdateMode update_mode;
bool loop_wrap;
bool enabled;
struct Key {
float time;
float transition;
Variant value;
};
Vector<Key> keys;
};
Vector<TrackClipboard> track_clipboard;
void _insert_animation_key(NodePath p_path, const Variant &p_value);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void add_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
void remove_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
void set_animation(const Ref<Animation> &p_anim);
Ref<Animation> get_current_animation() const;
void set_root(Node *p_root);
Node *get_root() const;
void update_keying();
bool has_keying() const;
void cleanup();
void set_anim_pos(float p_pos);
void insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists = false);
void insert_value_key(const String &p_property, const Variant &p_value, bool p_advance);
void insert_transform_key(Spatial *p_node, const String &p_sub, const Transform &p_xform);
void show_select_node_warning(bool p_show);
bool is_key_selected(int p_track, int p_key) const;
bool is_selection_active() const;
bool is_moving_selection() const;
float get_moving_selection_offset() const;
bool is_snap_enabled();
float snap_time(float p_value);
MenuButton *get_edit_menu();
AnimationTrackEditor();
~AnimationTrackEditor();
};
#endif // ANIMATION_TRACK_EDITOR_H
|