1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
|
/*************************************************************************/
/* action_map_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ACTION_MAP_EDITOR_H
#define ACTION_MAP_EDITOR_H
#include "editor/editor_data.h"
#include <scene/gui/color_rect.h>
// Confirmation Dialog used when configuring an input event.
// Separate from ActionMapEditor for code cleanliness and separation of responsibilities.
class InputEventConfigurationDialog : public ConfirmationDialog {
GDCLASS(InputEventConfigurationDialog, ConfirmationDialog);
public:
enum InputType {
INPUT_KEY = 1,
INPUT_MOUSE_BUTTON = 2,
INPUT_JOY_BUTTON = 4,
INPUT_JOY_MOTION = 8
};
private:
struct IconCache {
Ref<Texture2D> keyboard;
Ref<Texture2D> mouse;
Ref<Texture2D> joypad_button;
Ref<Texture2D> joypad_axis;
} icon_cache;
Ref<InputEvent> event = Ref<InputEvent>();
TabContainer *tab_container;
// Listening for input
Label *event_as_text;
ColorRect *mouse_detection_rect;
// List of All Key/Mouse/Joypad input options.
int allowed_input_types;
Tree *input_list_tree;
LineEdit *input_list_search;
// Additional Options, shown depending on event selected
VBoxContainer *additional_options_container;
HBoxContainer *device_container;
OptionButton *device_id_option;
HBoxContainer *mod_container; // Contains the subcontainer and the store command checkbox.
enum ModCheckbox {
MOD_ALT,
MOD_SHIFT,
MOD_COMMAND,
MOD_CTRL,
MOD_META,
MOD_MAX
};
String mods[MOD_MAX] = { "Alt", "Shift", "Command", "Ctrl", "Metakey" };
CheckBox *mod_checkboxes[MOD_MAX];
CheckBox *store_command_checkbox;
CheckBox *physical_key_checkbox;
void _set_event(const Ref<InputEvent> &p_event);
void _tab_selected(int p_tab);
void _listen_window_input(const Ref<InputEvent> &p_event);
void _search_term_updated(const String &p_term);
void _update_input_list();
void _input_list_item_selected();
void _mod_toggled(bool p_checked, int p_index);
void _store_command_toggled(bool p_checked);
void _physical_keycode_toggled(bool p_checked);
void _set_current_device(int i_device);
int _get_current_device() const;
String _get_device_string(int i_device) const;
protected:
void _notification(int p_what);
public:
// Pass an existing event to configure it. Alternatively, pass no event to start with a blank configuration.
void popup_and_configure(const Ref<InputEvent> &p_event = Ref<InputEvent>());
Ref<InputEvent> get_event() const;
String get_event_text(const Ref<InputEvent> &p_event);
void set_allowed_input_types(int p_type_masks);
InputEventConfigurationDialog();
};
class ActionMapEditor : public Control {
GDCLASS(ActionMapEditor, Control);
public:
struct ActionInfo {
String name = String();
Dictionary action = Dictionary();
Ref<Texture2D> icon = Ref<Texture2D>();
bool editable = true;
};
private:
enum ItemButton {
BUTTON_ADD_EVENT,
BUTTON_EDIT_EVENT,
BUTTON_REMOVE_ACTION,
BUTTON_REMOVE_EVENT,
};
Vector<ActionInfo> actions_cache;
Tree *action_tree;
// Storing which action/event is currently being edited in the InputEventConfigurationDialog.
Dictionary current_action = Dictionary();
String current_action_name = String();
int current_action_event_index = -1;
// Popups
InputEventConfigurationDialog *event_config_dialog;
AcceptDialog *message;
// Filtering and Adding actions
bool show_builtin_actions;
CheckButton *show_builtin_actions_checkbutton;
LineEdit *action_list_search;
HBoxContainer *add_hbox;
LineEdit *add_edit;
void _event_config_confirmed();
void _add_action_pressed();
void _add_action(const String &p_name);
void _action_edited();
void _tree_button_pressed(Object *p_item, int p_column, int p_id);
void _tree_item_activated();
void _search_term_updated(const String &p_search_term);
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
LineEdit *get_search_box() const;
InputEventConfigurationDialog *get_configuration_dialog();
// Dictionary represents an Action with "events" (Array) and "deadzone" (float) items. Pass with no param to update list from cached action map.
void update_action_list(const Vector<ActionInfo> &p_action_infos = Vector<ActionInfo>());
void show_message(const String &p_message);
void set_show_builtin_actions(bool p_show);
void use_external_search_box(LineEdit *p_searchbox);
ActionMapEditor();
};
#endif
|