summaryrefslogtreecommitdiff
path: root/drivers/xaudio2/audio_driver_xaudio2.h
blob: 81432ceb8eae6ec7b95047e661f40fa751b6fcb3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
/*************************************************************************/
/*  audio_driver_xaudio2.h                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef AUDIO_DRIVER_XAUDIO2_H
#define AUDIO_DRIVER_XAUDIO2_H

#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "servers/audio_server.h"

#include <mmsystem.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <wrl/client.h>
#include <xaudio2.h>

class AudioDriverXAudio2 : public AudioDriver {
	enum {
		AUDIO_BUFFERS = 2
	};

	struct XAudio2DriverVoiceCallback : public IXAudio2VoiceCallback {
		HANDLE buffer_end_event;
		XAudio2DriverVoiceCallback() :
				buffer_end_event(CreateEvent(nullptr, FALSE, FALSE, nullptr)) {}
		void STDMETHODCALLTYPE OnBufferEnd(void *pBufferContext) {
			SetEvent(buffer_end_event);
		}

		//Unused methods are stubs
		void STDMETHODCALLTYPE OnStreamEnd() {}
		void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() {}
		void STDMETHODCALLTYPE OnVoiceProcessingPassStart(UINT32 SamplesRequired) {}
		void STDMETHODCALLTYPE OnBufferStart(void *pBufferContext) {}
		void STDMETHODCALLTYPE OnLoopEnd(void *pBufferContext) {}
		void STDMETHODCALLTYPE OnVoiceError(void *pBufferContext, HRESULT Error) {}
	};

	Thread thread;
	Mutex mutex;

	int32_t *samples_in = nullptr;
	int16_t *samples_out[AUDIO_BUFFERS];

	static void thread_func(void *p_udata);
	int buffer_size = 0;

	unsigned int mix_rate = 0;
	SpeakerMode speaker_mode = SpeakerMode::SPEAKER_MODE_STEREO;

	int channels = 0;

	bool active = false;
	bool thread_exited = false;
	mutable bool exit_thread = false;
	bool pcm_open = false;

	WAVEFORMATEX wave_format = { 0 };
	Microsoft::WRL::ComPtr<IXAudio2> xaudio;
	int current_buffer = 0;
	IXAudio2MasteringVoice *mastering_voice = nullptr;
	XAUDIO2_BUFFER xaudio_buffer[AUDIO_BUFFERS];
	IXAudio2SourceVoice *source_voice = nullptr;
	XAudio2DriverVoiceCallback voice_callback;

public:
	const char *get_name() const;

	virtual Error init();
	virtual void start();
	virtual int get_mix_rate() const;
	virtual SpeakerMode get_speaker_mode() const;
	virtual float get_latency();
	virtual void lock();
	virtual void unlock();
	virtual void finish();

	AudioDriverXAudio2();
	~AudioDriverXAudio2() {}
};

#endif // AUDIO_DRIVER_XAUDIO2_H