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Import('env')
env_png = env.Clone()
# Thirdparty source files
if (env["libpng"] == "builtin"):
thirdparty_dir = "#thirdparty/libpng/"
thirdparty_sources = [
"png.c",
"pngerror.c",
"pngget.c",
"pngmem.c",
"pngpread.c",
"pngread.c",
"pngrio.c",
"pngrtran.c",
"pngrutil.c",
"pngset.c",
"pngtrans.c",
"pngwio.c",
"pngwrite.c",
"pngwtran.c",
"pngwutil.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_png.add_source_files(env.drivers_sources, thirdparty_sources)
env_png.Append(CPPPATH = [thirdparty_dir])
# Currently .ASM filter_neon.S does not compile on NT.
import os
if ("neon_enabled" in env and env["neon_enabled"]) and os.name!="nt":
env_png.Append(CPPFLAGS = ["-DPNG_ARM_NEON_OPT=2"])
env_neon = env_png.Clone();
if "S_compiler" in env:
env_neon['CC'] = env['S_compiler']
neon_sources = []
neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/arm_init.c"))
neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon_intrinsics.c"))
neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon.S"))
env.drivers_sources += neon_sources
else:
env_png.Append(CPPFLAGS = ["-DPNG_ARM_NEON_OPT=0"])
# Godot source files
env_png.add_source_files(env.drivers_sources, "*.cpp")
Export('env')
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