1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
Import('env')
Import('env_drivers')
# Thirdparty source files
if (env["libpng"] == "builtin"):
thirdparty_dir = "#thirdparty/libpng/"
thirdparty_png_sources = [
thirdparty_dir + "png.c",
thirdparty_dir + "pngerror.c",
thirdparty_dir + "pngget.c",
thirdparty_dir + "pngmem.c",
thirdparty_dir + "pngpread.c",
thirdparty_dir + "pngread.c",
thirdparty_dir + "pngrio.c",
thirdparty_dir + "pngrtran.c",
thirdparty_dir + "pngrutil.c",
thirdparty_dir + "pngset.c",
thirdparty_dir + "pngtrans.c",
thirdparty_dir + "pngwio.c",
thirdparty_dir + "pngwrite.c",
thirdparty_dir + "pngwtran.c",
thirdparty_dir + "pngwutil.c",
]
# Currently .ASM filter_neon.S does not compile on NT.
import os
if ("neon_enabled" in env and env["neon_enabled"]) and os.name!="nt":
env_drivers.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=2"])
env_neon = env_drivers.Clone();
if "S_compiler" in env:
env_neon['CC'] = env['S_compiler']
#env_neon.Append(CPPFLAGS=["-DPNG_ARM_NEON"])
thirdparty_png_sources.append(env_neon.Object(thirdparty_dir + "/arm/arm_init.c"))
thirdparty_png_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon.S"))
else:
env_drivers.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=0"])
#env_drivers.add_source_files(env.drivers_sources, thirdparty_png_sources)
env.drivers_sources += thirdparty_png_sources # Concatenation necessary for neon objects it seems?
env_drivers.Append(CPPPATH = [thirdparty_dir])
# Godot's own source files
env_drivers.add_source_files(env.drivers_sources, "*.cpp")
Export('env_drivers')
Export('env')
|