1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
|
/*************************************************************************/
/* light_storage.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef GLES3_ENABLED
#include "light_storage.h"
#include "config.h"
using namespace GLES3;
LightStorage *LightStorage::singleton = nullptr;
LightStorage *LightStorage::get_singleton() {
return singleton;
}
LightStorage::LightStorage() {
singleton = this;
}
LightStorage::~LightStorage() {
singleton = nullptr;
}
/* Light API */
RID LightStorage::directional_light_allocate() {
return RID();
}
void LightStorage::directional_light_initialize(RID p_rid) {
}
RID LightStorage::omni_light_allocate() {
return RID();
}
void LightStorage::omni_light_initialize(RID p_rid) {
}
RID LightStorage::spot_light_allocate() {
return RID();
}
void LightStorage::spot_light_initialize(RID p_rid) {
}
void LightStorage::light_free(RID p_rid) {
}
void LightStorage::light_set_color(RID p_light, const Color &p_color) {
}
void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
}
void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
}
void LightStorage::light_set_projector(RID p_light, RID p_texture) {
}
void LightStorage::light_set_negative(RID p_light, bool p_enable) {
}
void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
}
void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
}
void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
}
void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
}
void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
}
void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
}
void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
}
void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
}
bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
return false;
}
void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
}
RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
}
RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
}
RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
}
bool LightStorage::light_has_shadow(RID p_light) const {
return false;
}
bool LightStorage::light_has_projector(RID p_light) const {
return false;
}
RS::LightType LightStorage::light_get_type(RID p_light) const {
return RS::LIGHT_OMNI;
}
AABB LightStorage::light_get_aabb(RID p_light) const {
return AABB();
}
float LightStorage::light_get_param(RID p_light, RS::LightParam p_param) {
return 0.0;
}
Color LightStorage::light_get_color(RID p_light) {
return Color();
}
RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) {
return RS::LIGHT_BAKE_DISABLED;
}
uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) {
return 0;
}
uint64_t LightStorage::light_get_version(RID p_light) const {
return 0;
}
/* PROBE API */
RID LightStorage::reflection_probe_allocate() {
return RID();
}
void LightStorage::reflection_probe_initialize(RID p_rid) {
}
void LightStorage::reflection_probe_free(RID p_rid) {
}
void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
}
void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
}
void LightStorage::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
}
void LightStorage::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
}
void LightStorage::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
}
void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
}
void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
}
void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
}
void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
}
void LightStorage::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
}
void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
}
void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
}
void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
}
AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const {
return AABB();
}
RS::ReflectionProbeUpdateMode LightStorage::reflection_probe_get_update_mode(RID p_probe) const {
return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE;
}
uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const {
return 0;
}
Vector3 LightStorage::reflection_probe_get_extents(RID p_probe) const {
return Vector3();
}
Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const {
return Vector3();
}
float LightStorage::reflection_probe_get_origin_max_distance(RID p_probe) const {
return 0.0;
}
bool LightStorage::reflection_probe_renders_shadows(RID p_probe) const {
return false;
}
void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
}
float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
return 0.0;
}
/* LIGHTMAP CAPTURE */
RID LightStorage::lightmap_allocate() {
return RID();
}
void LightStorage::lightmap_initialize(RID p_rid) {
}
void LightStorage::lightmap_free(RID p_rid) {
}
void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
}
void LightStorage::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
}
void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
}
void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
}
PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const {
return PackedVector3Array();
}
PackedColorArray LightStorage::lightmap_get_probe_capture_sh(RID p_lightmap) const {
return PackedColorArray();
}
PackedInt32Array LightStorage::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
return PackedInt32Array();
}
PackedInt32Array LightStorage::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
return PackedInt32Array();
}
AABB LightStorage::lightmap_get_aabb(RID p_lightmap) const {
return AABB();
}
void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
}
bool LightStorage::lightmap_is_interior(RID p_lightmap) const {
return false;
}
void LightStorage::lightmap_set_probe_capture_update_speed(float p_speed) {
}
float LightStorage::lightmap_get_probe_capture_update_speed() const {
return 0;
}
#endif // !GLES3_ENABLED
|