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#!/usr/bin/env python
Import("env")
if env["platform"] in ["haiku", "osx", "windows", "linuxbsd"]:
    # Thirdparty source files
    thirdparty_dir = "#thirdparty/glad/"
    thirdparty_sources = [
        "glad.c",
    ]
    thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
    env.Prepend(CPPPATH=[thirdparty_dir])
    env.Append(CPPDEFINES=["GLAD_ENABLED"])
    env.Append(CPPDEFINES=["GLES_OVER_GL"])
    env_thirdparty = env.Clone()
    env_thirdparty.disable_warnings()
    env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
# Godot source files
env.add_source_files(env.drivers_sources, "*.cpp")
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