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Import('env')
Import('env_drivers')
env_glew = env_drivers.Clone()
if (env["platform"] in ["haiku","osx","windows","x11"]):
# Thirdparty source files
if (env["glew"] != "system"): # builtin
thirdparty_dir = "#thirdparty/glew/"
thirdparty_sources = [
"glew.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_glew.add_source_files(env.drivers_sources, thirdparty_sources)
env_glew.Append(CPPFLAGS = ['-DGLEW_STATIC'])
env_glew.Append(CPPPATH = [thirdparty_dir])
# Also pass to global env, used by platform code
env.Append(CPPPATH = [thirdparty_dir])
env.Append(CPPFLAGS = ['-DGLEW_ENABLED'])
# Godot source files
env_glew.add_source_files(env.drivers_sources, "*.cpp")
Export('env')
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