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#!/usr/bin/env python

Import('env')

if (env["platform"] in ["haiku","osx","windows","x11"]):
    # Thirdparty source files
    if (env["glew"] != "system"): # builtin
        thirdparty_dir = "#thirdparty/glew/"
        thirdparty_sources = [
            "glew.c",
        ]
        thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

        env.add_source_files(env.drivers_sources, thirdparty_sources)
        env.Append(CPPFLAGS = ['-DGLEW_STATIC'])
        env.Append(CPPPATH = [thirdparty_dir])

    env.Append(CPPFLAGS = ['-DGLEW_ENABLED'])

# Godot source files
env.add_source_files(env.drivers_sources, "*.cpp")

Export('env')