blob: a6f9b58ea98808fd6761a9866bf069434a087d65 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
#!/usr/bin/env python
Import('env')
if (env["platform"] in ["haiku", "osx", "windows", "x11"]):
# FIXME: Dead code, now using GLAD
"""
# Thirdparty source files
if (env['builtin_glew'] != 'no'): # builtin
thirdparty_dir = "#thirdparty/glew/"
thirdparty_sources = [
"glew.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.add_source_files(env.drivers_sources, thirdparty_sources)
env.Append(CPPFLAGS=['-DGLEW_STATIC'])
env.Append(CPPPATH=[thirdparty_dir])
env.Append(CPPFLAGS=['-DGLEW_ENABLED'])
"""
env.add_source_files(env.drivers_sources,"glad.c")
env.Append(CPPFLAGS = ['-DGLAD_ENABLED'])
env.Append(CPPFLAGS = ['-DGLES_OVER_GL'])
env.Append(CPPPATH = ['.'])
# Godot source files
env.add_source_files(env.drivers_sources, "*.cpp")
Export('env')
|