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#!/usr/bin/env python
Import('env')
if (env["platform"] in ["haiku", "osx", "windows", "linuxbsd"]):
# Thirdparty source files
thirdparty_dir = "#thirdparty/glad/"
thirdparty_sources = [
"glad.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.Prepend(CPPPATH=[thirdparty_dir])
env.Append(CPPDEFINES=['GLAD_ENABLED'])
env.Append(CPPDEFINES=['GLES_OVER_GL'])
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
# Godot source files
env.add_source_files(env.drivers_sources, "*.cpp")
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