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/*************************************************************************/
/* rasterizer_dummy.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RASTERIZER_DUMMY_H
#define RASTERIZER_DUMMY_H
#include "core/math/camera_matrix.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
#include "scene/resources/mesh.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering_server.h"
class RasterizerSceneDummy : public RendererSceneRender {
public:
/* SHADOW ATLAS API */
RID shadow_atlas_create() override { return RID(); }
void shadow_atlas_set_size(RID p_atlas, int p_size) override {}
void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}
bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; }
void directional_shadow_atlas_set_size(int p_size) override {}
int get_directional_light_shadow_size(RID p_light_intance) override { return 0; }
void set_directional_shadow_count(int p_count) override {}
/* SDFGI UPDATE */
void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; }
AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); }
uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; }
void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count) override {}
/* SKY API */
RID sky_create() override { return RID(); }
void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {}
void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {}
void sky_set_material(RID p_sky, RID p_material) override {}
Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
/* ENVIRONMENT API */
RID environment_create() override { return RID(); }
void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override {}
void environment_set_sky(RID p_env, RID p_sky) override {}
void environment_set_sky_custom_fov(RID p_env, float p_scale) override {}
void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override {}
void environment_set_bg_color(RID p_env, const Color &p_color) override {}
void environment_set_bg_energy(RID p_env, float p_energy) override {}
void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {}
void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) override {}
void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) override {}
void environment_glow_set_use_bicubic_upscale(bool p_enable) override {}
void environment_glow_set_use_high_quality(bool p_enable) override {}
void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override {}
void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {}
void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override {}
void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {}
void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {}
void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {}
void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {}
void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {}
void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {}
void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) override {}
void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}
void environment_set_volumetric_fog_filter_active(bool p_enable) override {}
void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) override {}
void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) override {}
Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
bool is_environment(RID p_env) const override { return false; }
RS::EnvironmentBG environment_get_background(RID p_env) const override { return RS::ENV_BG_KEEP; }
int environment_get_canvas_max_layer(RID p_env) const override { return 0; }
RID camera_effects_create() override { return RID(); }
void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override {}
void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override {}
void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override {}
void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override {}
void shadows_quality_set(RS::ShadowQuality p_quality) override {}
void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {}
RID light_instance_create(RID p_light) override { return RID(); }
void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) override {}
void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}
void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
void light_instance_mark_visible(RID p_light_instance) override {}
RID reflection_atlas_create() override { return RID(); }
void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
RID reflection_probe_instance_create(RID p_probe) override { return RID(); }
void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) override {}
void reflection_probe_release_atlas_index(RID p_instance) override {}
bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }
bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }
bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; }
bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }
RID decal_instance_create(RID p_decal) override { return RID(); }
void decal_instance_set_transform(RID p_decal, const Transform &p_transform) override {}
RID gi_probe_instance_create(RID p_gi_probe) override { return RID(); }
void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) override {}
bool gi_probe_needs_update(RID p_probe) const override { return false; }
void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) override {}
void gi_probe_set_quality(RS::GIProbeQuality) override {}
void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) override {}
void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) override {}
void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) override {}
void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) override {}
void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) override {}
void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, InstanceBase **p_cull_result, int p_cull_count) override {}
void set_scene_pass(uint64_t p_pass) override {}
void set_time(double p_time, double p_step) override {}
void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
RID render_buffers_create() override { return RID(); }
void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) override {}
void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
bool screen_space_roughness_limiter_is_active() const override { return false; }
void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {}
void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {}
TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
bool free(RID p_rid) override { return true; }
void update() override {}
void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {}
bool is_low_end() const override { return true; }
RasterizerSceneDummy() {}
~RasterizerSceneDummy() {}
};
class RasterizerStorageDummy : public RendererStorage {
public:
/* TEXTURE API */
struct DummyTexture {
int width = 0;
int height = 0;
uint32_t flags = 0;
Image::Format format = Image::Format::FORMAT_MAX;
Ref<Image> image;
String path;
};
struct DummySurface {
uint32_t format = 0;
RS::PrimitiveType primitive = RS::PrimitiveType::PRIMITIVE_MAX;
Vector<uint8_t> array;
int vertex_count = 0;
Vector<uint8_t> index_array;
int index_count = 0;
AABB aabb;
Vector<Vector<uint8_t>> blend_shapes;
Vector<AABB> bone_aabbs;
};
struct DummyMesh {
Vector<DummySurface> surfaces;
int blend_shape_count = 0;
RS::BlendShapeMode blend_shape_mode = RS::BlendShapeMode::BLEND_SHAPE_MODE_NORMALIZED;
};
mutable RID_PtrOwner<DummyTexture> texture_owner;
mutable RID_PtrOwner<DummyMesh> mesh_owner;
RID texture_2d_create(const Ref<Image> &p_image) override { return RID(); }
RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override { return RID(); }
RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override { return RID(); }
RID texture_proxy_create(RID p_base) override { return RID(); }
void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {}
void texture_proxy_update(RID p_proxy, RID p_base) override {}
RID texture_2d_placeholder_create() override { return RID(); }
RID texture_2d_layered_placeholder_create(RenderingServer::TextureLayeredType p_layered_type) override { return RID(); }
RID texture_3d_placeholder_create() override { return RID(); }
Ref<Image> texture_2d_get(RID p_texture) const override { return Ref<Image>(); }
Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }
Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }
void texture_replace(RID p_texture, RID p_by_texture) override {}
void texture_set_size_override(RID p_texture, int p_width, int p_height) override {}
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
#endif
void texture_set_path(RID p_texture, const String &p_path) override {}
String texture_get_path(RID p_texture) const override { return String(); }
void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {}
void texture_debug_usage(List<RS::TextureInfo> *r_info) override {}
void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {}
Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); }
void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
/* CANVAS TEXTURE API */
RID canvas_texture_create() override { return RID(); }
void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override {}
void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override {}
void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override {}
void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override {}
#if 0
RID texture_create() override {
DummyTexture *texture = memnew(DummyTexture);
ERR_FAIL_COND_V(!texture, RID());
return texture_owner.make_rid(texture);
}
void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingServer::TextureType p_type = RS::TEXTURE_TYPE_2D, uint32_t p_flags = RS::TEXTURE_FLAGS_DEFAULT) override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!t);
t->width = p_width;
t->height = p_height;
t->flags = p_flags;
t->format = p_format;
t->image = Ref<Image>(memnew(Image));
t->image->create(p_width, p_height, false, p_format);
}
void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level) override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!t);
t->width = p_image->get_width();
t->height = p_image->get_height();
t->format = p_image->get_format();
t->image->create(t->width, t->height, false, t->format, p_image->get_data());
}
void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_level) override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!t);
ERR_FAIL_COND_MSG(p_image.is_null(), "It's not a reference to a valid Image object.");
ERR_FAIL_COND(t->format != p_image->get_format());
ERR_FAIL_COND(src_w <= 0 || src_h <= 0);
ERR_FAIL_COND(src_x < 0 || src_y < 0 || src_x + src_w > p_image->get_width() || src_y + src_h > p_image->get_height());
ERR_FAIL_COND(dst_x < 0 || dst_y < 0 || dst_x + src_w > t->width || dst_y + src_h > t->height);
t->image->blit_rect(p_image, Rect2(src_x, src_y, src_w, src_h), Vector2(dst_x, dst_y));
}
Ref<Image> texture_get_data(RID p_texture, int p_level) const override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!t, Ref<Image>());
return t->image;
}
void texture_set_flags(RID p_texture, uint32_t p_flags) override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!t);
t->flags = p_flags;
}
uint32_t texture_get_flags(RID p_texture) const override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!t, 0);
return t->flags;
}
Image::Format texture_get_format(RID p_texture) const override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!t, Image::FORMAT_RGB8);
return t->format;
}
RenderingServer::TextureType texture_get_type(RID p_texture) const override { return RS::TEXTURE_TYPE_2D; }
uint32_t texture_get_texid(RID p_texture) const override { return 0; }
uint32_t texture_get_width(RID p_texture) const override { return 0; }
uint32_t texture_get_height(RID p_texture) const override { return 0; }
uint32_t texture_get_depth(RID p_texture) const override { return 0; }
void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) override {}
void texture_bind(RID p_texture, uint32_t p_texture_no) override {}
void texture_set_path(RID p_texture, const String &p_path) override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!t);
t->path = p_path;
}
String texture_get_path(RID p_texture) const override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!t, String());
return t->path;
}
void texture_set_shrink_all_x2_on_set_data(bool p_enable) override {}
void texture_debug_usage(List<RS::TextureInfo> *r_info) override {}
RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const override { return RID(); }
void texture_set_detect_3d_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) override {}
void texture_set_detect_srgb_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) override {}
void texture_set_detect_normal_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) override {}
void textures_keep_original(bool p_enable) override {}
void texture_set_proxy(RID p_proxy, RID p_base) override {}
Size2 texture_size_with_proxy(RID p_texture) const override { return Size2(); }
void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {}
#endif
/* SHADER API */
RID shader_create() override { return RID(); }
void shader_set_code(RID p_shader, const String &p_code) override {}
String shader_get_code(RID p_shader) const override { return ""; }
void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) override {}
RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const override { return RID(); }
Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }
/* COMMON MATERIAL API */
RID material_create() override { return RID(); }
void material_set_render_priority(RID p_material, int priority) override {}
void material_set_shader(RID p_shader_material, RID p_shader) override {}
void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override {}
Variant material_get_param(RID p_material, const StringName &p_param) const override { return Variant(); }
void material_set_next_pass(RID p_material, RID p_next_material) override {}
bool material_is_animated(RID p_material) override { return false; }
bool material_casts_shadows(RID p_material) override { return false; }
void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
void material_update_dependency(RID p_material, InstanceBaseDependency *p_instance) override {}
/* MESH API */
RID mesh_create() override {
DummyMesh *mesh = memnew(DummyMesh);
ERR_FAIL_COND_V(!mesh, RID());
mesh->blend_shape_count = 0;
mesh->blend_shape_mode = RS::BLEND_SHAPE_MODE_NORMALIZED;
return mesh_owner.make_rid(mesh);
}
void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {}
#if 0
void mesh_add_surface(RID p_mesh, uint32_t p_format, RS::PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t> > &p_blend_shapes = Vector<Vector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!m);
m->surfaces.push_back(DummySurface());
DummySurface *s = &m->surfaces.write[m->surfaces.size() - 1];
s->format = p_format;
s->primitive = p_primitive;
s->array = p_array;
s->vertex_count = p_vertex_count;
s->index_array = p_index_array;
s->index_count = p_index_count;
s->aabb = p_aabb;
s->blend_shapes = p_blend_shapes;
s->bone_aabbs = p_bone_aabbs;
}
void mesh_set_blend_shape_count(RID p_mesh, int p_amount) override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!m);
m->blend_shape_count = p_amount;
}
#endif
int mesh_get_blend_shape_count(RID p_mesh) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
return m->blend_shape_count;
}
void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!m);
m->blend_shape_mode = p_mode;
}
RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, RS::BLEND_SHAPE_MODE_NORMALIZED);
return m->blend_shape_mode;
}
void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
#if 0
int mesh_surface_get_array_len(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
return m->surfaces[p_surface].vertex_count;
}
int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
return m->surfaces[p_surface].index_count;
}
Vector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, Vector<uint8_t>());
return m->surfaces[p_surface].array;
}
Vector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, Vector<uint8_t>());
return m->surfaces[p_surface].index_array;
}
uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
return m->surfaces[p_surface].format;
}
RS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, RS::PRIMITIVE_POINTS);
return m->surfaces[p_surface].primitive;
}
AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, AABB());
return m->surfaces[p_surface].aabb;
}
Vector<Vector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, Vector<Vector<uint8_t> >());
return m->surfaces[p_surface].blend_shapes;
}
Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, Vector<AABB>());
return m->surfaces[p_surface].bone_aabbs;
}
void mesh_remove_surface(RID p_mesh, int p_index) override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!m);
ERR_FAIL_COND(p_index >= m->surfaces.size());
m->surfaces.remove(p_index);
}
#endif
RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override { return RS::SurfaceData(); }
int mesh_get_surface_count(RID p_mesh) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
return m->surfaces.size();
}
void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
void mesh_clear(RID p_mesh) override {}
/* MULTIMESH API */
RID multimesh_create() override { return RID(); }
void multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) override {}
void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform(); }
Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {}
Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); }
void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
/* IMMEDIATE API */
RID immediate_create() override { return RID(); }
void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) override {}
void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) override {}
void immediate_normal(RID p_immediate, const Vector3 &p_normal) override {}
void immediate_tangent(RID p_immediate, const Plane &p_tangent) override {}
void immediate_color(RID p_immediate, const Color &p_color) override {}
void immediate_uv(RID p_immediate, const Vector2 &tex_uv) override {}
void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) override {}
void immediate_end(RID p_immediate) override {}
void immediate_clear(RID p_immediate) override {}
void immediate_set_material(RID p_immediate, RID p_material) override {}
RID immediate_get_material(RID p_immediate) const override { return RID(); }
AABB immediate_get_aabb(RID p_immediate) const override { return AABB(); }
/* SKELETON API */
RID skeleton_create() override { return RID(); }
void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) override {}
Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform(); }
void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
/* Light API */
RID light_create(RS::LightType p_type) override { return RID(); }
void light_set_color(RID p_light, const Color &p_color) override {}
void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {}
void light_set_shadow(RID p_light, bool p_enabled) override {}
void light_set_shadow_color(RID p_light, const Color &p_color) override {}
void light_set_projector(RID p_light, RID p_texture) override {}
void light_set_negative(RID p_light, bool p_enable) override {}
void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}
void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {}
void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}
void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
bool light_directional_get_blend_splits(RID p_light) const override { return false; }
void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) override {}
void light_directional_set_sky_only(RID p_light, bool p_sky_only) override {}
bool light_directional_is_sky_only(RID p_light) const override { return false; }
RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; }
RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
bool light_has_shadow(RID p_light) const override { return false; }
RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; }
AABB light_get_aabb(RID p_light) const override { return AABB(); }
float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; }
Color light_get_color(RID p_light) override { return Color(); }
RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; }
uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
uint64_t light_get_version(RID p_light) const override { return 0; }
/* PROBE API */
RID reflection_probe_create() override { return RID(); }
void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {}
void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}
void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {}
void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}
void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {}
void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}
void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}
void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}
void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {}
void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {}
void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {}
AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }
Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); }
Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }
float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
void base_update_dependency(RID p_base, InstanceBaseDependency *p_instance) override {}
void skeleton_update_dependency(RID p_base, InstanceBaseDependency *p_instance) override {}
/* DECAL API */
RID decal_create() override { return RID(); }
void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {}
void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
void decal_set_emission_energy(RID p_decal, float p_energy) override {}
void decal_set_albedo_mix(RID p_decal, float p_mix) override {}
void decal_set_modulate(RID p_decal, const Color &p_modulate) override {}
void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {}
void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {}
void decal_set_fade(RID p_decal, float p_above, float p_below) override {}
void decal_set_normal_fade(RID p_decal, float p_fade) override {}
AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
/* GI PROBE API */
RID gi_probe_create() override { return RID(); }
void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
AABB gi_probe_get_bounds(RID p_gi_probe) const override { return AABB(); }
Vector3i gi_probe_get_octree_size(RID p_gi_probe) const override { return Vector3i(); }
Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); }
Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); }
Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const override { return Vector<uint8_t>(); }
Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const override { return Vector<int>(); }
Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const override { return Transform(); }
void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) override {}
float gi_probe_get_dynamic_range(RID p_gi_probe) const override { return 0; }
void gi_probe_set_propagation(RID p_gi_probe, float p_range) override {}
float gi_probe_get_propagation(RID p_gi_probe) const override { return 0; }
void gi_probe_set_energy(RID p_gi_probe, float p_range) override {}
float gi_probe_get_energy(RID p_gi_probe) const override { return 0.0; }
void gi_probe_set_ao(RID p_gi_probe, float p_ao) override {}
float gi_probe_get_ao(RID p_gi_probe) const override { return 0; }
void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) override {}
float gi_probe_get_ao_size(RID p_gi_probe) const override { return 0; }
void gi_probe_set_bias(RID p_gi_probe, float p_range) override {}
float gi_probe_get_bias(RID p_gi_probe) const override { return 0.0; }
void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) override {}
float gi_probe_get_normal_bias(RID p_gi_probe) const override { return 0.0; }
void gi_probe_set_interior(RID p_gi_probe, bool p_enable) override {}
bool gi_probe_is_interior(RID p_gi_probe) const override { return false; }
void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) override {}
bool gi_probe_is_using_two_bounces(RID p_gi_probe) const override { return false; }
void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) override {}
float gi_probe_get_anisotropy_strength(RID p_gi_probe) const override { return 0; }
uint32_t gi_probe_get_version(RID p_gi_probe) override { return 0; }
/* LIGHTMAP CAPTURE */
#if 0
struct Instantiable {
SelfList<RendererSceneRender::InstanceBase>::List instance_list;
_FORCE_INLINE_ void instance_change_notify(bool p_aabb = true, bool p_materials = true) override {
SelfList<RendererSceneRender::InstanceBase> *instances = instance_list.first();
while (instances) override {
//instances->self()->base_changed(p_aabb, p_materials);
instances = instances->next();
}
}
_FORCE_INLINE_ void instance_remove_deps() override {
SelfList<RendererSceneRender::InstanceBase> *instances = instance_list.first();
while (instances) override {
SelfList<RendererSceneRender::InstanceBase> *next = instances->next();
//instances->self()->base_removed();
instances = next;
}
}
Instantiable() override {}
~Instantiable() override {
}
};
struct LightmapCapture : public Instantiable {
Vector<LightmapCaptureOctree> octree;
AABB bounds;
Transform cell_xform;
int cell_subdiv;
float energy;
LightmapCapture() override {
energy = 1.0;
cell_subdiv = 1;
}
};
mutable RID_PtrOwner<LightmapCapture> lightmap_capture_data_owner;
void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) override {}
AABB lightmap_capture_get_bounds(RID p_capture) const override { return AABB(); }
void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) override {}
RID lightmap_capture_create() override {
LightmapCapture *capture = memnew(LightmapCapture);
return lightmap_capture_data_owner.make_rid(capture);
}
Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const override {
const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND_V(!capture, Vector<uint8_t>());
return Vector<uint8_t>();
}
void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) override {}
Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const override { return Transform(); }
void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) override {}
int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const override { return 0; }
void lightmap_capture_set_energy(RID p_capture, float p_energy) override {}
float lightmap_capture_get_energy(RID p_capture) const override { return 0.0; }
const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const override {
const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND_V(!capture, nullptr);
return &capture->octree;
}
#endif
RID lightmap_create() override { return RID(); }
void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}
void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}
void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {}
void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {}
PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); }
PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); }
PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); }
PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); }
AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); }
void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {}
bool lightmap_is_interior(RID p_lightmap) const override { return false; }
void lightmap_set_probe_capture_update_speed(float p_speed) override {}
float lightmap_get_probe_capture_update_speed() const override { return 0; }
/* PARTICLES */
RID particles_create() override { return RID(); }
void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
void particles_set_emitting(RID p_particles, bool p_emitting) override {}
void particles_set_amount(RID p_particles, int p_amount) override {}
void particles_set_lifetime(RID p_particles, float p_lifetime) override {}
void particles_set_one_shot(RID p_particles, bool p_one_shot) override {}
void particles_set_pre_process_time(RID p_particles, float p_time) override {}
void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) override {}
void particles_set_randomness_ratio(RID p_particles, float p_ratio) override {}
void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {}
void particles_set_speed_scale(RID p_particles, float p_scale) override {}
void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}
void particles_set_process_material(RID p_particles, RID p_material) override {}
void particles_set_fixed_fps(RID p_particles, int p_fps) override {}
void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) override {}
void particles_set_collision_base_size(RID p_particles, float p_size) override {}
void particles_restart(RID p_particles) override {}
void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}
void particles_set_draw_passes(RID p_particles, int p_count) override {}
void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {}
void particles_request_process(RID p_particles) override {}
AABB particles_get_current_aabb(RID p_particles) override { return AABB(); }
AABB particles_get_aabb(RID p_particles) const override { return AABB(); }
void particles_set_emission_transform(RID p_particles, const Transform &p_transform) override {}
bool particles_get_emitting(RID p_particles) override { return false; }
int particles_get_draw_passes(RID p_particles) const override { return 0; }
RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
void particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance) override {}
void particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance) override {}
void update_particles() override {}
/* PARTICLES COLLISION */
RID particles_collision_create() override { return RID(); }
void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
void particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) override {}
void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}
void particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) override {}
void particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) override {}
void particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) override {}
void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}
void particles_collision_height_field_update(RID p_particles_collision) override {}
void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
/* GLOBAL VARIABLES */
void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override {}
void global_variable_remove(const StringName &p_name) override {}
Vector<StringName> global_variable_get_list() const override { return Vector<StringName>(); }
void global_variable_set(const StringName &p_name, const Variant &p_value) override {}
void global_variable_set_override(const StringName &p_name, const Variant &p_value) override {}
Variant global_variable_get(const StringName &p_name) const override { return Variant(); }
RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; }
void global_variables_load_settings(bool p_load_textures = true) override {}
void global_variables_clear() override {}
int32_t global_variables_instance_allocate(RID p_instance) override { return 0; }
void global_variables_instance_free(RID p_instance) override {}
void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override {}
bool particles_is_inactive(RID p_particles) const override { return false; }
/* RENDER TARGET */
RID render_target_create() override { return RID(); }
void render_target_set_position(RID p_render_target, int p_x, int p_y) override {}
void render_target_set_size(RID p_render_target, int p_width, int p_height) override {}
RID render_target_get_texture(RID p_render_target) override { return RID(); }
void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override {}
void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override {}
bool render_target_was_used(RID p_render_target) override { return false; }
void render_target_set_as_unused(RID p_render_target) override {}
void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {}
bool render_target_is_clear_requested(RID p_render_target) override { return false; }
Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); }
void render_target_disable_clear_request(RID p_render_target) override {}
void render_target_do_clear_request(RID p_render_target) override {}
void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {}
Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); }
RS::InstanceType get_base_type(RID p_rid) const override {
if (mesh_owner.owns(p_rid)) {
return RS::INSTANCE_MESH;
}
return RS::INSTANCE_NONE;
}
bool free(RID p_rid) override {
if (texture_owner.owns(p_rid)) {
// delete the texture
DummyTexture *texture = texture_owner.getornull(p_rid);
texture_owner.free(p_rid);
memdelete(texture);
}
if (mesh_owner.owns(p_rid)) {
// delete the mesh
DummyMesh *mesh = mesh_owner.getornull(p_rid);
mesh_owner.free(p_rid);
memdelete(mesh);
}
return true;
}
bool has_os_feature(const String &p_feature) const override { return false; }
void update_dirty_resources() override {}
void set_debug_generate_wireframes(bool p_generate) override {}
void render_info_begin_capture() override {}
void render_info_end_capture() override {}
int get_captured_render_info(RS::RenderInfo p_info) override { return 0; }
int get_render_info(RS::RenderInfo p_info) override { return 0; }
String get_video_adapter_name() const override { return String(); }
String get_video_adapter_vendor() const override { return String(); }
static RendererStorage *base_singleton;
void capture_timestamps_begin() override {}
void capture_timestamp(const String &p_name) override {}
uint32_t get_captured_timestamps_count() const override { return 0; }
uint64_t get_captured_timestamps_frame() const override { return 0; }
uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; }
uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; }
String get_captured_timestamp_name(uint32_t p_index) const override { return String(); }
RasterizerStorageDummy() {}
~RasterizerStorageDummy() {}
};
class RasterizerCanvasDummy : public RendererCanvasRender {
public:
PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override { return 0; }
void free_polygon(PolygonID p_polygon) override {}
void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {}
void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override {}
RID light_create() override { return RID(); }
void light_set_texture(RID p_rid, RID p_texture) override {}
void light_set_use_shadow(RID p_rid, bool p_enable) override {}
void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {}
void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override {}
void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override {}
RID occluder_polygon_create() override { return RID(); }
void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override {}
void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {}
void set_shadow_texture_size(int p_size) override {}
void draw_window_margins(int *p_margins, RID *p_margin_textures) override {}
bool free(RID p_rid) override { return true; }
void update() override {}
RasterizerCanvasDummy() {}
~RasterizerCanvasDummy() {}
};
class RasterizerDummy : public RendererCompositor {
private:
uint64_t frame = 1;
float delta = 0;
protected:
RasterizerCanvasDummy canvas;
RasterizerStorageDummy storage;
RasterizerSceneDummy scene;
public:
RendererStorage *get_storage() override { return &storage; }
RendererCanvasRender *get_canvas() override { return &canvas; }
RendererSceneRender *get_scene() override { return &scene; }
void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {}
void initialize() override {}
void begin_frame(double frame_step) override {
frame++;
delta = frame_step;
}
void prepare_for_blitting_render_targets() override {}
void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {}
void end_frame(bool p_swap_buffers) override {
if (p_swap_buffers) {
DisplayServer::get_singleton()->swap_buffers();
}
}
void finalize() override {}
static RendererCompositor *_create_current() {
return memnew(RasterizerDummy);
}
static void make_current() {
_create_func = _create_current;
}
bool is_low_end() const override { return true; }
uint64_t get_frame_number() const override { return frame; }
float get_frame_delta_time() const override { return delta; }
RasterizerDummy() {}
~RasterizerDummy() {}
};
#endif // RASTERIZER_DUMMY_H
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