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in FileDialog file_selected -> file_activated
focus script/shader editor when gaining focus
detect if errors in editor and don't allow play
-tree of files (all recognized extensions)
*export: *keep|export|bundle
*options: [make binary for xnl], then options for each filetype (texture compress method, etc)
config.h deberia teber varias cosas de plataforma
_FORCE_INLINE_
copymem
ftoi
defines de funciones matematicas
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