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<?xml version="1.0" encoding="UTF-8" ?>
<class name="WorldEnvironment" inherits="Node" category="Core" version="3.0-stable">
<brief_description>
Default environment properties for the entire scene (post-processing effects, lightning and background settings).
</brief_description>
<description>
The [code]WorldEnvironment[/code] node is used to configure the default [Environment] for the scene.
The parameters defined in the [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time.
The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/tutorials/3d/environment_and_post_processing.html
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The [Environment] resource used by this [code]WorldEnvironment[/code], defining the default properties.
</member>
</members>
<constants>
</constants>
</class>
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