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<?xml version="1.0" encoding="UTF-8" ?>
<class name="WorldEnvironment" inherits="Node" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
		Sets environment properties for the entire scene
	</brief_description>
	<description>
		The [WorldEnvironment] node can be added to a scene in order to set default [Environment] variables for the scene. The [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time. The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox).
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_environment" qualifiers="const">
			<return type="Environment">
			</return>
			<description>
				Return the [Environment] currently bound.
			</description>
		</method>
		<method name="set_environment">
			<return type="void">
			</return>
			<argument index="0" name="env" type="Environment">
			</argument>
			<description>
				Set the currently bound [Environment] to the one specified.
			</description>
		</method>
	</methods>
	<members>
		<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
		</member>
	</members>
	<constants>
	</constants>
</class>