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<?xml version="1.0" encoding="UTF-8" ?>
<class name="WorldBoundaryShape3D" inherits="Shape3D" version="4.0">
	<brief_description>
		World boundary shape for 3D collisions.
	</brief_description>
	<description>
		World boundary shape for 3D collisions. It works like an infinite plane and will not allow any physics body to go to the negative side. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [WorldBoundaryShape3D] is used in a [PhysicsBody3D], it will cause colliding objects placed "below" it to teleport "above" the plane.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane(0, 1, 0, 0)">
			The [Plane] used by the [WorldBoundaryShape3D] for collision.
		</member>
	</members>
</class>