summaryrefslogtreecommitdiff
path: root/doc/classes/World.xml
blob: 48596c87d09536464bf6e21bca3e8598474f0019 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
<?xml version="1.0" encoding="UTF-8" ?>
<class name="World" inherits="Resource" version="4.0">
	<brief_description>
		Class that has everything pertaining to a world.
	</brief_description>
	<description>
		Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="camera_effects" type="CameraEffects" setter="set_camera_effects" getter="get_camera_effects">
		</member>
		<member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state">
			The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code].
		</member>
		<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
			The World's [Environment].
		</member>
		<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
			The World's fallback_environment will be used if the World's [Environment] fails or is missing.
		</member>
		<member name="scenario" type="RID" setter="" getter="get_scenario">
			The World's visual scenario.
		</member>
		<member name="space" type="RID" setter="" getter="get_space">
			The World's physics space.
		</member>
	</members>
	<constants>
	</constants>
</class>