blob: 02fe18c7a0bfa9551ffb8eea07b2c1fe19c0eec7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" version="4.0">
<brief_description>
Multiplies a [Transform3D] and a [Vector3] within the visual shader graph.
</brief_description>
<description>
A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators.
</description>
<tutorials>
</tutorials>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
The multiplication type to be performed. See [enum Operator] for options.
</member>
</members>
<constants>
<constant name="OP_AxB" value="0" enum="Operator">
Multiplies transform [code]a[/code] by the vector [code]b[/code].
</constant>
<constant name="OP_BxA" value="1" enum="Operator">
Multiplies vector [code]b[/code] by the transform [code]a[/code].
</constant>
<constant name="OP_3x3_AxB" value="2" enum="Operator">
Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping the last row and column of the transform.
</constant>
<constant name="OP_3x3_BxA" value="3" enum="Operator">
Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform.
</constant>
<constant name="OP_MAX" value="4" enum="Operator">
Represents the size of the [enum Operator] enum.
</constant>
</constants>
</class>
|