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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformOp" inherits="VisualShaderNode" version="4.0">
<brief_description>
A [Transform3D] operator to be used within the visual shader graph.
</brief_description>
<description>
Applies [member operator] to two transform (4x4 matrices) inputs.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformOp.Operator" default="0">
The type of the operation to be performed on the transforms. See [enum Operator] for options.
</member>
</members>
<constants>
<constant name="OP_AxB" value="0" enum="Operator">
Multiplies transform [code]a[/code] by the transform [code]b[/code].
</constant>
<constant name="OP_BxA" value="1" enum="Operator">
Multiplies transform [code]b[/code] by the transform [code]a[/code].
</constant>
<constant name="OP_AxB_COMP" value="2" enum="Operator">
Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code].
</constant>
<constant name="OP_BxA_COMP" value="3" enum="Operator">
Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code].
</constant>
<constant name="OP_ADD" value="4" enum="Operator">
Adds two transforms.
</constant>
<constant name="OP_A_MINUS_B" value="5" enum="Operator">
Subtracts the transform [code]a[/code] from the transform [code]b[/code].
</constant>
<constant name="OP_B_MINUS_A" value="6" enum="Operator">
Subtracts the transform [code]b[/code] from the transform [code]a[/code].
</constant>
<constant name="OP_A_DIV_B" value="7" enum="Operator">
Divides the transform [code]a[/code] by the transform [code]b[/code].
</constant>
<constant name="OP_B_DIV_A" value="8" enum="Operator">
Divides the transform [code]b[/code] by the transform [code]a[/code].
</constant>
<constant name="OP_LIMITER" value="9" enum="Operator">
Represents the size of the [enum Operator] enum.
</constant>
</constants>
</class>
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