summaryrefslogtreecommitdiff
path: root/doc/classes/VisualShaderNodeTextureParameter.xml
blob: ad21c4e990f90a4eabeb7b7e78bb3975a7611ea9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTextureParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Performs a uniform texture lookup within the visual shader graph.
	</brief_description>
	<description>
		Performs a lookup operation on the texture provided as a uniform for the shader.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureParameter.ColorDefault" default="0">
			Sets the default color if no texture is assigned to the uniform.
		</member>
		<member name="texture_filter" type="int" setter="set_texture_filter" getter="get_texture_filter" enum="VisualShaderNodeTextureParameter.TextureFilter" default="0">
			Sets the texture filtering mode. See [enum TextureFilter] for options.
		</member>
		<member name="texture_repeat" type="int" setter="set_texture_repeat" getter="get_texture_repeat" enum="VisualShaderNodeTextureParameter.TextureRepeat" default="0">
			Sets the texture repeating mode. See [enum TextureRepeat] for options.
		</member>
		<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureParameter.TextureType" default="0">
			Defines the type of data provided by the source texture. See [enum TextureType] for options.
		</member>
	</members>
	<constants>
		<constant name="TYPE_DATA" value="0" enum="TextureType">
			No hints are added to the uniform declaration.
		</constant>
		<constant name="TYPE_COLOR" value="1" enum="TextureType">
			Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
		</constant>
		<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
			Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
		</constant>
		<constant name="TYPE_ANISOTROPY" value="3" enum="TextureType">
			Adds [code]hint_anisotropy[/code] as hint to the uniform declaration to use for a flowmap.
		</constant>
		<constant name="TYPE_MAX" value="4" enum="TextureType">
			Represents the size of the [enum TextureType] enum.
		</constant>
		<constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault">
			Defaults to fully opaque white color.
		</constant>
		<constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault">
			Defaults to fully opaque black color.
		</constant>
		<constant name="COLOR_DEFAULT_TRANSPARENT" value="2" enum="ColorDefault">
			Defaults to fully transparent black color.
		</constant>
		<constant name="COLOR_DEFAULT_MAX" value="3" enum="ColorDefault">
			Represents the size of the [enum ColorDefault] enum.
		</constant>
		<constant name="FILTER_DEFAULT" value="0" enum="TextureFilter">
		</constant>
		<constant name="FILTER_NEAREST" value="1" enum="TextureFilter">
		</constant>
		<constant name="FILTER_LINEAR" value="2" enum="TextureFilter">
		</constant>
		<constant name="FILTER_NEAREST_MIPMAP" value="3" enum="TextureFilter">
		</constant>
		<constant name="FILTER_LINEAR_MIPMAP" value="4" enum="TextureFilter">
		</constant>
		<constant name="FILTER_NEAREST_MIPMAP_ANISOTROPIC" value="5" enum="TextureFilter">
		</constant>
		<constant name="FILTER_LINEAR_MIPMAP_ANISOTROPIC" value="6" enum="TextureFilter">
		</constant>
		<constant name="FILTER_MAX" value="7" enum="TextureFilter">
			Represents the size of the [enum TextureFilter] enum.
		</constant>
		<constant name="REPEAT_DEFAULT" value="0" enum="TextureRepeat">
		</constant>
		<constant name="REPEAT_ENABLED" value="1" enum="TextureRepeat">
		</constant>
		<constant name="REPEAT_DISABLED" value="2" enum="TextureRepeat">
		</constant>
		<constant name="REPEAT_MAX" value="3" enum="TextureRepeat">
			Represents the size of the [enum TextureRepeat] enum.
		</constant>
	</constants>
</class>