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path: root/doc/classes/VisualShaderNodeStep.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeStep" inherits="VisualShaderNode" version="4.0">
	<brief_description>
		Calculates a Step function within the visual shader graph.
	</brief_description>
	<description>
		Translates to [code]step(edge, x)[/code] in the shader language.
		Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] and [code]1.0[/code] otherwise.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeStep.OpType" default="0">
			A type of operands and returned value.
		</member>
	</members>
	<constants>
		<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
			A scalar type.
		</constant>
		<constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
			A vector type.
		</constant>
		<constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
			A vector type. [code]edge[/code] port is using a scalar type.
		</constant>
		<constant name="OP_TYPE_MAX" value="3" enum="OpType">
			Represents the size of the [enum OpType] enum.
		</constant>
	</constants>
</class>