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path: root/doc/classes/VisualShaderNodeSmoothStep.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSmoothStep" inherits="VisualShaderNode" version="4.0">
	<brief_description>
		Calculates a SmoothStep function within the visual shader graph.
	</brief_description>
	<description>
		Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language.
		Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise, the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSmoothStep.OpType" default="0">
			A type of operands and returned value.
		</member>
	</members>
	<constants>
		<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
			A floating-point scalar type.
		</constant>
		<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
			A 2D vector type.
		</constant>
		<constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
			The [code]x[/code] port uses a 2D vector type. The first two ports use a floating-point scalar type.
		</constant>
		<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
			A 3D vector type.
		</constant>
		<constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
			The [code]x[/code] port uses a 3D vector type. The first two ports use a floating-point scalar type.
		</constant>
		<constant name="OP_TYPE_MAX" value="5" enum="OpType">
			Represents the size of the [enum OpType] enum.
		</constant>
	</constants>
</class>