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path: root/doc/classes/VisualShaderNodeInput.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeInput" inherits="VisualShaderNode" version="4.0">
	<brief_description>
		Represents the input shader parameter within the visual shader graph.
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_input_real_name" qualifiers="const">
			<return type="String">
			</return>
			<description>
				Returns a translated name of the current constant in the Godot Shader Language. eg. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
			</description>
		</method>
	</methods>
	<members>
		<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default="&quot;[None]&quot;">
			One of the several input constants in lower-case style like: "vertex"([/code]VERTEX[code]) or "point_size"([code]POINT_SIZE[/code]).
		</member>
	</members>
	<signals>
		<signal name="input_type_changed">
			<description>
				Emitted when input is changed via [member input_name].
			</description>
		</signal>
	</signals>
	<constants>
	</constants>
</class>