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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeCubemapUniform" inherits="VisualShaderNodeTextureUniform" version="4.0">
	<brief_description>
		A [Cubemap] uniform node to be used within the visual shader graph.
	</brief_description>
	<description>
		Translated to [code]uniform samplerCube[/code] in the shader language. The output value can be used as port for [VisualShaderNodeCubemap].
	</description>
	<tutorials>
	</tutorials>
</class>