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path: root/doc/classes/VisualShaderNodeCubeMap.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeCubeMap" inherits="VisualShaderNode" category="Core" version="3.2">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map">
		</member>
		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[  ]" />
		<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeCubeMap.Source" default="0">
		</member>
		<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0">
		</member>
	</members>
	<constants>
		<constant name="SOURCE_TEXTURE" value="0" enum="Source">
		</constant>
		<constant name="SOURCE_PORT" value="1" enum="Source">
		</constant>
		<constant name="TYPE_DATA" value="0" enum="TextureType">
		</constant>
		<constant name="TYPE_COLOR" value="1" enum="TextureType">
		</constant>
		<constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
		</constant>
	</constants>
</class>