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path: root/doc/classes/VisualShaderNodeClamp.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeClamp" inherits="VisualShaderNode" version="4.0">
	<brief_description>
		Clamps a value within the visual shader graph.
	</brief_description>
	<description>
		Constrains a value to lie between [code]min[/code] and [code]max[/code] values.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeClamp.OpType" default="0">
			A type of operands and returned value.
		</member>
	</members>
	<constants>
		<constant name="OP_TYPE_FLOAT" value="0" enum="OpType">
			A floating-point scalar.
		</constant>
		<constant name="OP_TYPE_INT" value="1" enum="OpType">
			An integer scalar.
		</constant>
		<constant name="OP_TYPE_VECTOR" value="2" enum="OpType">
			A vector type.
		</constant>
		<constant name="OP_TYPE_MAX" value="3" enum="OpType">
			Represents the size of the [enum OpType] enum.
		</constant>
	</constants>
</class>