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path: root/doc/classes/VisualShaderNode.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNode" inherits="Resource" category="Core" version="3.2">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_input_port_default_value" qualifiers="const">
			<return type="Variant">
			</return>
			<argument index="0" name="port" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_input_port_default_value">
			<return type="void">
			</return>
			<argument index="0" name="port" type="int">
			</argument>
			<argument index="1" name="value" type="Variant">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" default="[ 0, Vector3( 0, 0, 0 ) ]">
		</member>
		<member name="output_port_for_preview" type="int" setter="set_output_port_for_preview" getter="get_output_port_for_preview" default="-1">
		</member>
	</members>
	<signals>
		<signal name="editor_refresh_request">
			<description>
			</description>
		</signal>
	</signals>
	<constants>
		<constant name="PORT_TYPE_SCALAR" value="0" enum="PortType">
			Floating-point scalar. Translated to [code]float[/code] type in shader code.
		</constant>
		<constant name="PORT_TYPE_VECTOR" value="1" enum="PortType">
			3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
		</constant>
		<constant name="PORT_TYPE_BOOLEAN" value="2" enum="PortType">
			Boolean type. Translated to [code]bool[/code] type in shader code.
		</constant>
		<constant name="PORT_TYPE_TRANSFORM" value="3" enum="PortType">
			Transform type. Translated to [code]mat4[/code] type in shader code.
		</constant>
		<constant name="PORT_TYPE_ICON_COLOR" value="4" enum="PortType">
			Color type. Can be used for return icon type in members dialog (see [method VisualShaderNodeCustom._get_return_icon_type]) - do not use it in other cases!
		</constant>
	</constants>
</class>